Big Player Model?

  • If you're asking a question make sure to set the thread type to be a question!

MechaBowser

L1: Registered
May 17, 2009
32
0
Hi. Is it possible to make a giant Heavy?

In my map I'm trying to have a gigantic heavy chase the players, but I can't seem to find a way to scale models.
 

GLaDOS

L1: Registered
Nov 26, 2009
28
9
If you want a giant heavy you could place the model in the 3d skybox, but I don't think its able to chase players. In the tutorial section are lots of tutorials about modelling.. check them out.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Decompile it and then in the qc make it scale by putting in ( i think it's) $scale * where * is the number you want to scale it by. Then you'd have a recompiled heavy player model at a different scale. As for chasing players i think it'd be a prop_dynamic guided by a func_tracktrain etc with a trigger hurt around the heavy with it as a parent.
 

MechaBowser

L1: Registered
May 17, 2009
32
0
ouch, decompiling the player model looks like a lot of trouble. But thanks, I'll give it a try!

Is there any way to make his path dynamic so that he has a more-or-less random path?
 

MechaBowser

L1: Registered
May 17, 2009
32
0
Well I never said it was hard (done it myself quite a few times) but still quite the bit of trouble.

Anyways anyone got any idea on how I'd give him a random movement?