Targets (different from last thread about targets)

Spamdini

L2: Junior Member
Jan 19, 2008
61
1
ok guys so i have referred to these threads...

http://forums.tf2maps.net/showthread.php?t=1350&highlight=target

http://forums.tf2maps.net/showthread.php?t=1384&highlight=target

and while they do have useful information, its not quite what im looking for.

basically, the situation i want to have is a room with a target it in and a light above the target. the light (which i think will be represented by a env_sprite (world glow thing) will be red by default, when i shoot the target, the light will turn green, then after 3 seconds itll turn red again. also noteworthy is that i want to be able to do this over and over, ie shoot target light turns green, back to red, now i can shoot it again and itll turn green again, etc, etc, etc...

ive tried playing with some things to no avail and i dont understand the template ent used in the other threads.

thanks in advance.
 

WarMecha

L2: Junior Member
Feb 10, 2008
64
12
Any reason why you can just have multiple lights and disable/enable, or if you cant disable env_sprite (cant remember off the top of my head) kill and respawn?
 

Pseudo

L6: Sharp Member
Jan 26, 2008
319
150
Use func_button. Check the "Damage Activates" flag. You can change how long it takes for the button to reset itself. You can also make it so that the button (the target) doesn't move when it is pressed (shot).
Your outputs would be:
OnPressed sprite Color 0 255 0
OnOut sprite Color 255 0 0
 

Spamdini

L2: Junior Member
Jan 19, 2008
61
1
ill give that a shot thanks. if i were to later want everything to move what would be the best way to go about it do u think...?
 

Spamdini

L2: Junior Member
Jan 19, 2008
61
1
fantastic, so the button idea works great. now i was wondering another thing. i have a style of target aesthetic in mind, so how would u do this with the parameters allowed in a func_button. i want each target to essentially be a green panel size is irrelevant (which changes to red) that glows. like a glowing light panel. i dont want it to be transparent if possible. ive tested a couple of things with the different render methods like solid and glow but these things some times boil down to single values i just dont know about. any ideas?
 

bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
I've never used env_sprite, but if you use normal light way, you could output the func_button to two different lights, turning the green one off and the red one on at the same time, then vise-versa when button resets. if you don't want the light to spread you could block it with blocklight texture.