A few problems with my map, that I havn't been able to figure out.

Wafip

L1: Registered
Aug 19, 2008
11
0
Hello, This is the second map I have ever made. This first one(cp_canyon_feud) sucked and needs no further mentioning. The one I am working on now is much better, I hope. There are only a few problems left with my map, and any help you could provide me would be much appreciated.

First of all my map is a payload-ctf map(don't worry I have all that working). Each team has a bomb that starts in their base. The teams must escort their bombs to the enemies base and blow a hole in it to gain access to the enemy's intel.

Here are some screen shots:
ctf_canyon_pass0001.jpg

ctf_canyon_pass0002.jpg

ctf_canyon_pass0003.jpg

ctf_canyon_pass0004.jpg

ctf_canyon_pass0005.jpg

ctf_canyon_pass0006.jpg

ctf_canyon_pass0007.jpg

ctf_canyon_pass0008.jpg

ctf_canyon_pass0009.jpg

ctf_canyon_pass0013.jpg

ctf_canyon_pass0014.jpg

ctf_canyon_pass0015.jpg

ctf_canyon_pass0016.jpg

ctf_canyon_pass0017.jpg

ctf_canyon_pass0018.jpg

ctf_canyon_pass0019.jpg

ctf_canyon_pass0020.jpg

ctf_canyon_pass0021.jpg

ctf_canyon_pass0022.jpg




The first problem I have is that half of the track(prop_static) I laid down on both sides shows up in game as errors, but only on other people's computers. I have check all of the properties I can think of between the track that I can see and the track that shows up as errors.

Screen shot:
ctf_canyon_pass0001-1.jpg



Another problem is that people occasionally get stuck inside the bomb, or in front of the bomb, or in the ground around the bomb. The bomb is just one big stuck trap. I made the bomb from a tutorial I found here http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map.

Screen shots:
ctf_canyon_pass0011.jpg

ctf_canyon_pass0012.jpg



Also, any suggestions for a better map name are welcome.

Once again any help would be really appreciated. There might be some more problems I don't remember( I just picked this project up again, which is kinda sad with how close I am), if so I will post those later.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The missing track is a custom model you have. You need to pack those into your BSP using Pakrat or MAN. I recommend Pakrat: http://developer.valvesoftware.com/wiki/Pakrat

The second problem is that you need at least one team_train_watcher in your map and have the gamemode set to payload to use proper train collisions. Otherwise, bad stuff will happen.
 

Wafip

L1: Registered
Aug 19, 2008
11
0
The missing track is a custom model you have. You need to pack those into your BSP using Pakrat or MAN. I recommend Pakrat: http://developer.valvesoftware.com/wiki/Pakrat

The models are not custom, and half of the prop_statics work fine.
I looked into them having diff models but they do not.
Edit: OK, I found out what the problem was. I had somehow made a copy of the track models, and I accidentally used those half way through.

The second problem is that you need at least one team_train_watcher in your map and have the gamemode set to payload to use proper train collisions. Otherwise, bad stuff will happen.

That worked, thank you very much.
 
Last edited:

Wafip

L1: Registered
Aug 19, 2008
11
0
Oh, what would also be useful is if I could have the ctf hud and the train watch hud up at the same time. I am just assuming you can't do that.