Messed up vertical movement.

GoBologna

L1: Registered
Mar 13, 2010
15
0
For some reason vertical movement is kinda screwy on my map. Let me elaborate: When I jump, for some reason I kinda float in the air for a little bit. After that, I seem to teleport to the ground. Two other things I noticed are:

1.) If I walk off an edge I can walk through the air until I jump.

2.) I can also walk right through the slopes in my displacement map until I jump.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
I kinda float in the air for a little bit. After that, I seem to teleport to the ground

Is this lag caused by bad optimization

1.) If I walk off an edge I can walk through the air until I jump.

That seems odd can't help you there

2.) I can also walk right through the slopes in my displacement map until I jump.

Are they tied to anything?
 

GoBologna

L1: Registered
Mar 13, 2010
15
0
I'm not sure about any of the problems, but I doubt it has to do with gravity settings. The only other thing I can tell you is:

"Node Graph Out of Date. Rebuilding..."
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
can you show a pic of your map in hammer? I think it has to do something with displacements
 

GoBologna

L1: Registered
Mar 13, 2010
15
0
I still have the problem even without any displacements. But I'll get a pic for ya.

EDIT: This may be a silly idea, but I think the skybox might be lagging. I'll try it out.

Alright. The problem is less frequent, but still there. And I'm not sure about the displacements.
 
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Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Whats your fps when playing?

This seems to be somehow caused by performance or something similar.

(or maybe some strange brush (entity) over the world?)
 

GoBologna

L1: Registered
Mar 13, 2010
15
0
How do I check? By the way, that Node Graph thing is really bugging me. Any clue what it means?
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
'Node Graph Out of Date'

Digging around various forums comes up with a myriad of answers to this issue.
Some of which can be taken with a grain of salt... (Google is your friend)

The Node Graph is used by the AI in game to set the waypoints for bots, and will rebuild them automatically if they dont already exist. Unless you are using bots, it will have no effect on the map being played.

Possible causes per other forums...

64bit Windows ::: Adding -32bit to your TF2 execution string may fix it.

max_players set too low ::: Set your max_players to something greater than 1.

warez ::: Apparently illegal copies of Valve's games throw this error a lot. If this is the problem, the fix is obvious.

Valve Dev. Wiki says...

This is easy to get rid of. Place an NPC and an info_node into your map. Run it once. As long as you don't modify it, it'll never come back. Its simply telling you that the its building the AI's movement and interaction info. with no info_nodes it tells you every time you start up. with info_nodes and an npc it tells you once. Until you replace the files.​

Which seems odd, as TF2 does not typically use NPCs. (correction, I guess the tr_ maps do)

Look into these and see if any of them help.
Otherwise, its just an annoyance, and will not affect the map at all.
 
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GoBologna

L1: Registered
Mar 13, 2010
15
0
The lag problem went away. I had the server set to 1 player, so that must've been the problem. Thanks!
 

FaTony

Banned
Mar 25, 2008
901
160
Setting maxplayers to 1 automatically enables "single player" mode with all it's weird things. Also, I've set maxplayers to 32 in Portal, my game started lagging, my health bar appeared, and the I got kicked for timing out. :D
 

Lockhart

L2: Junior Member
Sep 1, 2009
96
2
Thanks so much for posting this... I've had the same problem.

It only occurs in single player for me when I create a server, has to be the max players setting.

Edit: Increasing max player count above 1 fixed it.
 
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