Multiplayer Seesaw

MechaBowser

L1: Registered
May 17, 2009
32
0
Hi.

I'm working on a map and I need a seesaw that works with multiple people. It is rather huge and over a pit.

But I have no idea how to make a working seesaw. Any help appreciated!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Look at one of the hl2 sewer levels if you can they had a see-saw.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
No, a physics based seesaw won't work in TF2 because the physics code is stripped down. Players can collide with physics objects, but physics objects will go right through players.
 

MechaBowser

L1: Registered
May 17, 2009
32
0
Yes I found out. I placed a physics brush with a hinge and the player clipped right through it when it was meant to push him upwards.

But since the player is meant to be pushed up when inside the seesaw, wouldn't it be possible to add a "push up" brush (or similar) that is parented to the seesaw and positioned inside of it? That way the player would get pushed up when he clips with it.
 
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MechaBowser

L1: Registered
May 17, 2009
32
0
Well I tried using a trigger_push but it was ignored once the player was stuck. It looks like there actually is no way to do it.
 

MechaBowser

L1: Registered
May 17, 2009
32
0
Well I also happen to be a sourcemod plugin developer and making this map just for the plugin :D

but I am not at all certain how I would execute that sadly
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You could use a func_door_rotating and use trigger_multiples to determine the number of players on either side of the seesaw and open or close it based on that.