Railway

Apr 19, 2009
4,460
1,722


Railway(PL)
(pl_railway_a9)

Gametype: Goldrush style A/D PL
Players: 2-24 (32 max)
Author: Charles "The Political Gamer" Papanek
E-mail: thepoliticalgamer@gmail.com
Version: Alpha 9
Changelog:
Prefabs used:
TF2 prefab pack
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Libraries used:

Ultimate Mapping Resource Pack
Author: A Boojum Snark

Displacement Library
Author: Tim "Youme" Johnson
E-mail: die_stumpfe_klingen@hotmail.co.uk

Lighting Library
Author: Ravidge

Environment Gallery
Author: Acegikmo

 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
a6, and so empty - what's up?
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Me and connect 4 would like to show our support with this commemorative seal of approval for you to put on all your creations.

 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Seemed pretty nice from what I played. Some cool sniper lanes.

The last point definitely felt like a nasty chokepoint, but that could be intended. I liked a lot of the side routes. I look forward to it progressing.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Uh, sorry, with "it's back", do you mean you continue work on an old map or that you restarted from scratch with just the basic layout/name/theme re-used?
 
Apr 19, 2009
4,460
1,722


Railway(PL)
(pl_railway_a8)

Gametype: Goldrush style A/D PL
Players: 2-24 (32 max)
Author: Charles "The Political Gamer" Papanek
E-mail: thepoliticalgamer@gmail.com
Version: Alpha 8
Changelog:

03/16/2010: A8
  • Remade 1-1
  • Changed theme to goldrush
  • Added new pathways in BLU base

hl2%202010-03-16%2009-12-20-25.jpg

hl2%202010-03-16%2009-12-53-90.jpg


 
Feb 17, 2009
1,165
376
It still looks really huge and open, you should really do something about your open areas. ;)
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
46
I loved this map! Its sniper Heaven!

Now that we have the jokes out of the way ha ha ha.....

The track layout is just isn't creative at all.

There is no cover from snipers besides a cart and buildings.

All the buildings feel SUPER generic.

The first thing I thought when I saw it was "Oh joy another desert". Honestly, you think by now, Red and Blu would be out of space to put things to fight over. Put it in a arctic setting or something. Maybe make it a battle going up a mountain, maybe make it a battle going into a tunnel, anything involving a slope, no payload is complete without a slope.

A 3 point payload is just too long or too short. make it a 5 point or a 2 point that has stages.

It was very difficult to get on the cart as blue at the start, since it was in a lower area. maybe raise it above the main area.

Good luck on finishing it, but I would prefer you finished iron and assembly lol.
 
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