My map is perma-fullbright?

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.wolf

L1: Registered
Mar 14, 2010
15
0
My map is perma-fullbright?

Yes i'm running v-rad and i've made sure there are no leaks.
I'm using light_enviroment with the default settings (i've tried with other settings as well but there was no difference). I'm probably missing something simple but I was hoping one of you guys could help me. Thanks!
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
You have a leak.
 

.wolf

L1: Registered
Mar 14, 2010
15
0
I've tried running the pointfile for my map and no red lines run across.
 
Feb 17, 2009
1,165
376
Read your compile log, it probably says ''leak'' somewhere. Some info should be written right in the compile log, but if you still can't figure out what it is, check Interlopers.

EDIT: Oh my god devil! My 666yh post:thumbup:
 
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.wolf

L1: Registered
Mar 14, 2010
15
0
If a point file exists AT ALL, you have a leak. It's just a matter of finding it.

gotcha, i'll try seeing what i can find.

edit: there actually is a small red line running through one of my respawn rooms. Don't see what the problem could be but i'll just delete it and redo it.
 

Cynick

L4: Comfortable Member
Feb 7, 2010
153
284
The only way you know you don't have a leak is if you click "Load Pointfile" it will open a file browser...if it says "Load default pointfile?" then you have a leak.

Keep in mind also that leaks can be caused by 3 major things:
- Gaps in geometry that lead out into the void (most common)
- Entities in the void
- Brush-based entities with their origins in the void

So if your leak isn't obvious immediately, check for these three things. Good luck!
 

.wolf

L1: Registered
Mar 14, 2010
15
0
here are some screens.

ioq3ps.jpg


ir19iw.jpg
 

.wolf

L1: Registered
Mar 14, 2010
15
0
PHP:
** Executing...
** Command: "w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" "W:\Users\Wolf\Documents\CrossFire"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf\materials
Loading W:\Users\Wolf\Documents\CrossFire.vmf
Patching WVT material: maps/crossfire/nature/blendrockground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-2027.75 -1993.83 -191.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 10752.0 512.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 11264.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 10752.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 9728.0 512.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 9728.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 8704.0 512.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 8704.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 7680.0 512.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (82673 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 117 texinfos to 94
Reduced 18 texdatas to 15 (440 bytes to 345)
Writing W:\Users\Wolf\Documents\CrossFire.bsp
7 seconds elapsed

** Executing...
** Command: "w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" -fast "W:\Users\Wolf\Documents\CrossFire"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading w:\users\wolf\documents\CrossFire.bsp
reading w:\users\wolf\documents\CrossFire.prt
LoadPortals: couldn't read w:\users\wolf\documents\CrossFire.prt


** Executing...
** Command: "w:\program files\steam\steamapps\tehlonewolf\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf" "W:\Users\Wolf\Documents\CrossFire"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading w:\users\wolf\documents\CrossFire.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.13 seconds)
24523 faces
3365207 square feet [484589920.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...
** Executing...
** Command: Copy File
** Parameters: "W:\Users\Wolf\Documents\CrossFire.bsp" "w:\program files\steam\steamapps\tehlonewolf\team fortress 2\tf\maps\CrossFire.bsp"
 

.wolf

L1: Registered
Mar 14, 2010
15
0
**** leaked ****
Entity prop_dynamic (-2027.75 -1993.83 -191.00) leaked!


that it?
 

Steff0o

L6: Sharp Member
May 31, 2009
295
132
dont delete the thing thats causing the leak, tie the brush its going through to world :p
 
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