- Sep 30, 2009
- 2
- 0
I'm currently trying to make a tracktrain that's basically a cube that rotates on an axis and kills players who touch it. I have the tracktrain and killing part down, getting the rotation to work, however, has been causing me an endless amount of greif.
func_rotating doesn't seem to work for tf2, so I tried using a func_physbox and a func_motor and planned on parenting them to the func_tracktrain get the effect I desired. Until I discovered you can't parent motors. Is there an easier way to do what I want that I've overlooked?(My knowledge of Hammer is fairly basic)
I would really appreciate some help. I am at my wit's end over here! ):
func_rotating doesn't seem to work for tf2, so I tried using a func_physbox and a func_motor and planned on parenting them to the func_tracktrain get the effect I desired. Until I discovered you can't parent motors. Is there an easier way to do what I want that I've overlooked?(My knowledge of Hammer is fairly basic)
I would really appreciate some help. I am at my wit's end over here! ):