- Jun 26, 2009
- 61
- 32
All right, so while I have been mapping for over a year now, I've yet not released any map. Until now - behold ctf_containers!
Developed to be the greatest map made for any game ever, everything soon got out of hand and the map ended up being a shitty, somewhat overscaled CTF map with a Spytech / Industrial theme.
in b4 "Why are there floating containers? :O"
The explanation for this is simple - they are supposed to be suspended with wires, however I'm still trying to figure out the best way to do this. Suggestions are welcome.
Feel free nitpick, as long as you do it in a constructive way, and try to be as specific as possible.
Also, here are some problems I'm aware of. Please do suggest solutions to these, however just pointing them out would be kinda pointless.
So! Go ahead - bash, smash, flame, nitpick, rage, whatever.
Developed to be the greatest map made for any game ever, everything soon got out of hand and the map ended up being a shitty, somewhat overscaled CTF map with a Spytech / Industrial theme.
in b4 "Why are there floating containers? :O"
The explanation for this is simple - they are supposed to be suspended with wires, however I'm still trying to figure out the best way to do this. Suggestions are welcome.
Feel free nitpick, as long as you do it in a constructive way, and try to be as specific as possible.
Also, here are some problems I'm aware of. Please do suggest solutions to these, however just pointing them out would be kinda pointless.
- Scale issues. The map is a tad too big.
- Floating containers. See above.
- No 3D Skybox. Didn't see any need for it, since it's a1.
- It's detailed! Yes, I got bored.
- There is a lack of cover in the flag room! I had a hard time finding appropriate props to use as sightline blockers. I also don't want to overuse some of the props I already have in there, such as barrels.
So! Go ahead - bash, smash, flame, nitpick, rage, whatever.