Ugly shadows are ugly

Ost

L2: Junior Member
Jun 26, 2009
61
32
Sup guys. Newbie mapper here. Just did a full compile of my map, and I have a problem.

Fugly shadows.

attachment.php


Every single shadow looks like that. The ceilings of my map, which is entirely indoor, are just a horrible black mess.

It's not a problem with my ingame settings, and everything looks fine to me in Hammer. I'm a noob, however, so it's most likley a screw up on my part. Instead of going through every single entity and randomly changing settings for three hours, I decided to ask here instead.

Halp pl0x?
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
shadows that go towards pitch-black are always ugly. Simple add another light.

I'm using Ravidge's Lighting Library for easy copypasta lighting, however I was unaware that it wasn't a complete solution and I had to add additional lights.

Sneaky edit:

Hey, guess what? Shadows are still ugly - they're just another shape now.

attachment.php
 
Last edited:

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
you got a leak, mate. well, it looks like you have :p

map>load pointfile and follow the red line ;)
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
you got a leak, mate. well, it looks like you have :p

map>load pointfile and follow the red line ;)

D:

I had no idea leaks could screw with shadows - thought they only caused general fuck-updness and performance issues.

Thank you very much for the help, good sir.
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
normally "light bounces of walls several times", when you have a leak the light doesnt bounce off and faces are only lighted once.

the other thing could be that your model is going through the ceiling ,that always causes nasty shadows. pick another model, lower your model or disable shadows on the model .I would suggest the first as I am quite sure that model comes in quite some variants of different height.
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
Problem is solved now. The map had several leaks because of my horrible use of func_detail in the wrong places.
 

Remnic

L2: Junior Member
Jan 24, 2009
95
16
Problem is solved now. The map had several leaks because of my horrible use of func_detail in the wrong places.

This is a problem newcomers at Source mappers tend to make. Always remember that func_detail objects are not to be used to block visibility. In this case, seal leaks behind func_detail objects that might intersect with the void by using nodraw brushes. Otherwise, move the func_detail objects that are causing the leaks back to the world and rebuild them.