Filter for determining a player's "Ubered" state?

hydrage

L1: Registered
Apr 9, 2008
49
7
Hi,

Is there a way to filter an entity based on whether or not the player is being ubered by a medic?

For example, I have two different trigger_hurts in my level. I want one of the trigger_hurts to cause immediate death to a player, even if he is currently ubered. I want the other trigger_hurt to only cause a small amount of damage per second, and I would like to have ubered players be entirely invulnerable.

Right now it seems to me that all trigger_hurts will damage players regardless of their ubered state.

Is there any way around this? I couldn't find any solutions posted. Please let me know if I missed one!

Thanks,
- hydrage
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Unfortunately, there is no way to create such a system w/ the current TF2 entities. You would have to script the filter yourself. Still, I really like the idea, as I can think of a ton of uses for filtering between uber and non-uber players :) But yes, trigger_hurt will damage all players who are caught inside when it's active. Make sure to add this suggestion to our letter; http://forums.tf2maps.net/showthread.php?t=1442