Blu Industries

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
This map is a total remake of pl_Industry.

It has been overhauled based on community feedback from that map to form this map.

It is a payload map which is uniquely themed to the Blu world (instead of the Red environment, which is what most payload maps are). And it plays around with the "story" of Blu's "payload war" against Red.
 
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TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
Looks a bit confusing, but pretty. I'll have to check it out some time.

Also, I find that changing large maps to multi stage helps keep things less confusing, so...good :D
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
Changes from A1 to A5

- Totally streamlined Stage 1:
----- Made a huge portion inaccessible to the players, in order to focus and channelize the gameplay (to reduce confusion upon the opening of the map).

- Improved flow in Stage 3:
----- Added another bypass.
----- Shortened an existing bypass.

- Lots of small decorative (props, lighting, texturing) improvements throughout.
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
There were 2 screenshots up there that were updated, the rest not really changed enough. But I added another one that showed some of the radical changes just to make youse guys happy.
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
New version of Blu Industries out!

Major Changes from A5 to A6:

- Vastly opened up the roof area. (Playtesters said A5's roof was "a maze".)

- Other flow improvments in Stage 2 and 3.
--- Shortened, removed or blocked off some bypasses.
--- Simplified or opened up some narrow, confined areas.

- Lots more decorating.
--- Increased fade distances (fewer props fading out abruptly).
--- Fixed lighting origins (better lighting on props).
--- Other minor improvements.

- FIXED THE DOOR! ...to Spawn 3.
(The trigger was set for a 1 second delay prior to running the close sequence, which I think was confusing the door entity. Set this to 0 seconds to enable only the trigger contact to close the door. In A5 I was able to get myself trapped in the door with enough fiddling around, but now I've tried but can't get the door to trap me. So it should be fixed [*crosses fingers*].)
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
New version of Blu Industries out! A6 to A11

The most major change to the A11 version is a reduction of bottlenecking in Stages 1 and 2, and a simplification of the major bypasses in Stage 2.