Im Getting A Leak Thats In The Middle Of Nowhere?

World Of Frisbee Crisis

L2: Junior Member
Mar 31, 2008
60
8
leakinthemiddleofnowhere.png


This is rather strange, theres nothing there, and yet it reports a leak. :001_huh:
Does anyone know what the problem could be?
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
did you make that wall an entity? is the other side a displacement? is it off the grid? is it made up of brushes with harsh and wierd angles?
 

trainRiderJ

L5: Dapper Member
Mar 14, 2008
203
31
I'm guessing you've enclosed your entire map in a giant skybox? You'll probably want to move away from that and only the use skybox on "sky" parts of the map, in order to improve compile times, vis, and that sort of thing.

As for the leak, you might have a stray entity or light outside of the skybox, or the wall of the skybox just doesn't quite match up to the floor or ceiling.
 

World Of Frisbee Crisis

L2: Junior Member
Mar 31, 2008
60
8
did you make that wall an entity? is the other side a displacement? is it off the grid? is it made up of brushes with harsh and wierd angles?

No for all the questions.

But I may have found the problem.
There was a weird func_door brush that was really small.
It was like 0.2 units or something and was under the map.
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
Lol. Those darn pesky rogue func_brushes. :D

I was going to also mention I had used the wrong texture once on a floor piece that was transparent but didn't really look to be. I banged my head for at least... 5 minutes trying to figure out how I had a leak go straight through a perfectly good brush.