Tunnels

the4ce1

L1: Registered
Feb 13, 2010
11
0
This is a map I tried to made, inspired from another game's custom player-made maps.
To say, those maps were as random as a broken bike considered as art. But they were fun to play. Good times...
It may be very unbalanced, but 1: sticking greatly to the original map is one of my more important goals; 2: if you get the upper hand, it's unbalanced for the enemies and vice-versa.

Remember, this is just a test of concept.

*I know the points don't work. This is my first time making 5-point maps, and the "prevous points needed for capture" slots are only 3 in number. If you can give any indication, I'll be very happy.

*Didn't add cubemaps (yet), focused on the shape of the map only.

***You can't see from the pictures, but from the spawn to the 2nd points there's an underground road. It may be straight, lacking anything interesting and it promotes spawncamping, but it's a step forward.
 
Last edited:

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
Pics.. or no click. Also remaining a thread without pictures the thread can be blocked. So use a program to transform your pictures into JPG or JPEG.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Pics.. or no click. Also remaining a thread without pictures the thread can be blocked. So use a program to transform your pictures into JPG or JPEG.

Another handy way is to type
Code:
bind F5 jpeg
into the console, so that whenever you press F5 it generates a JPEG image for uploading instead of a TGA.
 

the4ce1

L1: Registered
Feb 13, 2010
11
0
Some may use the cramped space to their advantage, placing stickys on the walls and when someone passes, kaboom. Guessing when someone passes is a problem.

Sentrys? a good, or even a bad demo could blow them.

This map is the "corner with a pyro" taken to another level.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Such a linear map devoid of any kind of route finding options will not be fun to play. All players can do is charge down a large corridor and fling themselves at the enemy. Not trying to be mean but I don't think anyone will want to play this.
 
Feb 17, 2009
1,165
376
This could get fun with more side routes, more open areas and some height advantages. Just remember to add lights ;)
 

OlafK

L2: Junior Member
Sep 12, 2009
55
16
Another handy way is to type
Code:
bind F5 jpeg
into the console, so that whenever you press F5 it generates a JPEG image for uploading instead of a TGA.

JPG? In my high quality resolution screenshots? JPG is for photos. PNG ftw.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
dude you can do better then this :p , just detail some parts looks way to open to play properly and with better quality :D
 

the4ce1

L1: Registered
Feb 13, 2010
11
0
I can do better than this, but then it would be just another custom map. I want to stick to the reference.