What feedback is there to give? They don't have any interest in gameplay, its just a map thrown together in 5 minutes. :\ If the map is of such high quality that the fact theres no point to the map doesn't matter, then sure why not? Most of the idle maps are just 3 rooms with a cap point in the middle. :\
My usual response is something along the lines of: "New idle maps are rather redundant in their function, your time would be better spent learning the software properly (if you have any intention in creating something playable). Otherwise it's a wonder why you came here, made an account, and uploaded an idle map, which you quite clearly realise is not a fully fledged map. Alternatively, since you took the time to set up a control point and functioning spawn rooms, there's nothing stopping you from taking a little extra time to add a few extra buildings and making an arena or koth map."
Atleast this way you've explained to them:
- The vast majority of the TF2 community do not want additional idle maps.
- Why the community does not want, nor need, additional idle maps.
- Idle maps are not difficult and get no praise from the custom content scene.
- That the TF2 community ultimately desires maps with gameplay and functioning game modes that enhance the game experience for all who've bothered to spend money purchasing this game.
- Learning hammer is a time consuming process and something of a commitment.
- Hammer is a powerful tool that can create infinitely more interesting scenarios/environments than idle maps, why don't you try your hand at something amazing.
- Maps do generally take months to produce and they should be prepared for a long haul or try something else they can comfortably dedicate their time towards.
"We don't want idle maps here" Says nothing about the quality of their map, nor the state of the larger TF2 community, nor does it motivate them in to producing something worth while. They'll just go to places like FPSB. Which you might think "good riddence", but that doesn't help the quality of the TF2 custom content in the long run. They'll continue to poison the TF2 map databases with this trudge unless you explain to them the status-quo of TF2 and the custom content scene.