Texture The wood-intel sign, a blank one?

Jethro

MUSty Complainer
Nov 2, 2009
287
281
models\props_gameplay\sign_wood_cap002b.mdl

Is there anyone who could remove the BLU/RED Intel picture and just make it a blank piece of wood? It'd be good for overlay-signs etc.
 

Remnic

L2: Junior Member
Jan 24, 2009
95
16
You can't place overlays over props. They can only be rendered on world geometry.

For this request, you're better off making several brushes shaped like the wooden sign prop itself with a little bit of vertex editing and the clipping tool, and then turning each brush into func_detail individually. Afterwards, you can use the overlay tool to place whichever sign on it (but you'll need to go into the overlay's properties and select multiple brush surfaces so that it may render properly on all brushes).
 
Feb 18, 2009
640
629
...then turning each brush into func_detail individually.

eeeewww... just make the whole thing func_detail :bored:

anyway, the principle is right, models can't have overlays or decals on them. Overlays and decals work on applying the image onto a brush's texture directly, and are rendered with the brush. This means that you can't add them to models in hammer. The only way would be to make a new skin for each sign you wanted, in which case it would be easier if you learned how to do it using this and this.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You could, however, put an overlay on a nodraw or invisible brush, or even texture only the front face with your overlay and all other faces with nodraw.
 

Remnic

L2: Junior Member
Jan 24, 2009
95
16
You could, however, put an overlay on a nodraw or invisible brush, or even texture only the front face with your overlay and all other faces with nodraw.

This could also be another vàlid option but I think it would look rather ugly if aligned incorrectly.