- Oct 26, 2009
- 698
- 574
Hi, I'm currently making a couple of 5 cp maps and one of my main concerns currently is balancing the spawn times. So I decided to have a look at how Valve has done it, in cp_badlands and cp_granary. I timed how long it took from the moment you died to arriving onto the control point. So for example, if you have just captured cp3, and you die, the time that it takes from that point for you to spawn and to get to the next control point is 35 seconds. I timed these as Scout, taking the fastest routes (except from spawn 3 - CP5, I went past CP4 and into the main door, rather than jumping into the balcony). The times are as follows:
Attacking cp_badlands:
From spawn 1 -> uncapped cp3 = 35 seconds
From spawn 2 -> opposing team's cp4 = 35 seconds
From spawn 3 -> opposing team's cp5 = 33 seconds
Defending cp_badlands:
From spawn 1 -> opposing team's cp3 = 30 seconds
From spawn 1 -> opposing team's cp2 = 30 seconds
Attacking cp_granary
From spawn 1 -> uncapped cp3 = 38 seconds
From spawn 2 -> opposing team's cp4 = 38 seconds
From spawn 3 -> opposing team's cp5 = 30 seconds
Defending cp_granary:
From spawn 1 -> opposing team's cp3 = 30 seconds
From spawn 1 -> opposing team's cp2 = 30 seconds
Hopefully these make sense and will be of some use to people. They are for me, at least
Attacking cp_badlands:
From spawn 1 -> uncapped cp3 = 35 seconds
From spawn 2 -> opposing team's cp4 = 35 seconds
From spawn 3 -> opposing team's cp5 = 33 seconds
Defending cp_badlands:
From spawn 1 -> opposing team's cp3 = 30 seconds
From spawn 1 -> opposing team's cp2 = 30 seconds
Attacking cp_granary
From spawn 1 -> uncapped cp3 = 38 seconds
From spawn 2 -> opposing team's cp4 = 38 seconds
From spawn 3 -> opposing team's cp5 = 30 seconds
Defending cp_granary:
From spawn 1 -> opposing team's cp3 = 30 seconds
From spawn 1 -> opposing team's cp2 = 30 seconds
Hopefully these make sense and will be of some use to people. They are for me, at least