OK, so for my CTF map, I am planning on having a security system (a la lasers), and have a few questions about putting it into place.
I would like to have the lasers run across a doorway, stopping people from getting though. First, which do you guys think is better: closing the two alternate routes from the spawn, or closing two of the 5 routes to the intel room?
Next, I would like this laser to be controlled by the capture of a 3 second control point. How do I do this? Also, does the Env_Laser work in TF2? If it does, how do I make it enable/disable with the CP. Next, how do I make a display as to whether the security is on, or off. By that, I mean a Sprite (or light) going on or off, with a label under it.
Thanks in advance!
I would like to have the lasers run across a doorway, stopping people from getting though. First, which do you guys think is better: closing the two alternate routes from the spawn, or closing two of the 5 routes to the intel room?
Next, I would like this laser to be controlled by the capture of a 3 second control point. How do I do this? Also, does the Env_Laser work in TF2? If it does, how do I make it enable/disable with the CP. Next, how do I make a display as to whether the security is on, or off. By that, I mean a Sprite (or light) going on or off, with a label under it.
Thanks in advance!