Problems(I have researched)

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r3dw3r3w0lf

L1: Registered
Nov 19, 2009
32
1
Ok, i give up. Why is it i have so many problems and i look it up like 10 times for each one and i got nothin.:facepalm:

List of bugs:
-Control point bright white
-Floors in spawn are Purple boxes on the floor.(yes i have cubemaps)
-Teleporter wont work, i set it to clients and everything.

I added a cubemap on top of the point and i also added a cubemap above the floor in the middle of both spawnrooms. I reloaded the materials in game AND i built my cubemaps so i am clueless.:mad:

Not to mention the teleporters do NOT work. Trigger_teleport for the starting point and info_teleport_destination for the ending and i have client ticked for trigger_teleport.

http://img168.imageshack.us/img168/5379/hl22010022116485092.png
http://img251.imageshack.us/img251/6019/hl22010022116480458.png

-r3d
 

Cynick

L4: Comfortable Member
Feb 7, 2010
153
284
The proper way to build cubemaps IIRC is: (non-HDR compile)
Code:
sv_cheats 1
mat_specular 0
buildcubemaps
mat_specular 1
map <yourmapname>

For an HDR compile:
Code:
sv_cheats 1
mat_specular 0
mat_hdr_level 2
buildcubemaps
mat_hdr_level 0
buildcubemaps
mat_specular 1
mat_hdr_level 2
map <yourmapname>

If you don't do mat_specular 0, the cubemap will render, but the glowing pink and black will reflect in your cubemaps.
 

r3dw3r3w0lf

L1: Registered
Nov 19, 2009
32
1
well that made my map brighter and fixed control point being bright as hell but the floors still the same AND I recompiled cubemaps and reloaded materials. o_O
 

r3dw3r3w0lf

L1: Registered
Nov 19, 2009
32
1
the non-HDR method made them look sort of wierd like sunburnt. Very very bright. Trying regular HDR now.
 

r3dw3r3w0lf

L1: Registered
Nov 19, 2009
32
1
:( picture looks like it after both you just showed me.

hl22010022117342979.png
 

r3dw3r3w0lf

L1: Registered
Nov 19, 2009
32
1
K, changed texture and unticked HDR so everythings fixed now what about the teleporter, any good tutorials?
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
Yeah, I was gonna say... all of my teleports work.

trigger_teleport
Remote Destination: <target_name>
FLAG: Clients

info_teleport_destination
name: <target_name>