- Aug 14, 2009
- 987
- 564
Hey guys, so I was wondering how I can add those nice detail props to my grass textures, and I understand that it has to be specified in your map properties, which I've done, since it isn't working so far, I was wondering if I could either tell it which textures to put them on, because I used the wrong grass/blend texture, or to change my ground textures to the proper one. The only problem with this is that I've done alot of paint alpha work following the track in my map (its a payload). Can I change textures and somehow tell hammer to keep where the texture has been painted on the block? Or does this make no sense?
thanks
thanks