3d skybox problem

Haggis

L2: Junior Member
Jan 19, 2009
86
1
I have followed the tutorial on the valve wiki about the 3d sky box but i get this problem when the map is compiled
3dskyboxproblem.jpg

It duplicates the whole map.I have set a sky camera at point 0 0 0,highlighted some geometry to use as reference,copied,paste special,scaled to 0.0625 then moved it to outside my map.I then built what i wanted,deleted all reference brushes,surrounded it in a skybox,deleted the sky camera from my original map,but when i compile,it renders my whole map again,as you can see from the picture,what have i done wrong
 

Cynick

L4: Comfortable Member
Feb 7, 2010
153
284
Have you tried checking your compile log for errors? You may have a leak/other problem. Interlopers has a great compile log checker here. If you can't find anything with the error checker, try posting it here. Good luck!
 

Haggis

L2: Junior Member
Jan 19, 2009
86
1
I have deleated the sky camera from my original map and there are no leaks
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Compile with full vis.