- Jan 19, 2009
- 86
- 1
I have followed the tutorial on the valve wiki about the 3d sky box but i get this problem when the map is compiled
It duplicates the whole map.I have set a sky camera at point 0 0 0,highlighted some geometry to use as reference,copied,paste special,scaled to 0.0625 then moved it to outside my map.I then built what i wanted,deleted all reference brushes,surrounded it in a skybox,deleted the sky camera from my original map,but when i compile,it renders my whole map again,as you can see from the picture,what have i done wrong
It duplicates the whole map.I have set a sky camera at point 0 0 0,highlighted some geometry to use as reference,copied,paste special,scaled to 0.0625 then moved it to outside my map.I then built what i wanted,deleted all reference brushes,surrounded it in a skybox,deleted the sky camera from my original map,but when i compile,it renders my whole map again,as you can see from the picture,what have i done wrong