Mirroring your map in a U shaped fashion? (think plr_pipeline)

JMRboosties

L2: Junior Member
Jun 3, 2009
98
2
On a map like 2fort and granary, you'd simply build half the map, copy it, rotate it 180 degrees, and sew the two up down the middle. However, with a map like plr_pipeline, the mirroring is more like looking at your reflection in the mirror, the symmetry is U shaped rather than S shaped.

mirroredwrong.png


this is how maps like granary and 2fort are layed out. However, I want this:

mirroredright.png


is there a way to do this?

EDIT: And using the flip object horizontally command would work for straight props, but I'm making a payload map and it messes up all the angled turns I have...
 
Last edited:

pitto

L3: Member
Feb 17, 2009
109
73
When I was doing my plr map I would copy all and then fix the parts of the track that were not straight.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
You have to rotate a lot of the mirrored props by 180 degrees. It's a pain, I know.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
You have to rotate a lot of the mirrored props by 180 degrees. It's a pain, I know.

Models are all rotated 180 degrees automatically. Some turns will need to be inverted, however.