Spiral Ramp.

Jan 20, 2010
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So I am attempting to make a spiral ramp. Sorta like so:

108793302_e87d1314d7.jpg

vatican_stairs.jpg


Problem is, when I make it with the vertex editor I get invalid solids. Anyone have any idea how I could go about making this?

To explain the process I made before:

Made a 180 degree arch with 16 sides. Took vertexes from one side and shifted them up 14 units. Did the same with the next one, etc etc, until it was a sloped spiral. However, they are all invalid solids. :facepalm:
 
Jan 20, 2010
1,317
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Thanks child. Mega, arch properties doesn't show how to make spiral ramps. Thanks though.
 
Feb 18, 2009
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Jan 20, 2010
1,317
902
careful with that, adding a step means its gonna be a bitch to playerclip (i've tried once, I failed). anyway, that still doesn't make a ramp but you could try vertex editing each step... if you can be bothered...

Vertex editing the steps like that is basically exactly what I did. Ended up with invalid solids. I think I'll try displacements.
 
Jan 20, 2010
1,317
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Actually, I remember comments on a spiral staircase I made once. People didn't like franticly flicking the mouse round to see where they where going. So be sure that the spiral you do is not too long, otherwise people will get bored using it.

It's going to be 160 units wide and only 180 degrees. So not too long
 

Tapp

L10: Glamorous Member
Jan 26, 2009
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If you're feeling really enthusiastic, you can follow all the vertexes with a displacements and there will be no warping of the texture whatsoever (it will be perfectly smooth and round) but keep in mind that that method is time consuming. It took me half a day to make a curve, let alone an elevating curve.