Triple Payload?

FissionMetroid101

L2: Junior Member
Jan 27, 2010
65
118
I've had this idea for a month now, and I've been wondering; one level with 3 different payloads each round because each goes off on that round. Some people might find a way. I'll upload a picture of my idea as soon as I can.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Do you mean like the A/B section of gravelpit, but in payload? So there are 3 carts to attack/defend. Or do you mean it simply explodes each round? Because the cinematics of that would be relatively easy.
 

FissionMetroid101

L2: Junior Member
Jan 27, 2010
65
118
There's 3 rounds, and each round the payload bomb is different because the other exploded in the previous round instead of having it be lowered and put to the next section. For example, the first bomb is used to destroy a gate, the second to destroy a huge safe/door, and the last to push into the base.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
That's easy. Parent a physics prop to the cart, which starts invisible and with physics disabled. At the end make the main cart invisible and no collide, switch the physics one on, and trigger the explosion cinematics. Meanwhile, use the existing system for the cart to follow on to the next section. Lather, rinse, repeat.