- Dec 1, 2008
- 13
- 0
My apologies if this has been addressed, I couldn't locate a discussion on it with any of the search terms I could think of. I am trying to find a way to have triggerable creation, or recreation, of a func_breakable entity.
Specifically, I have some glass targets that can be shot out as part of a target shooting gallery. Each one, when broken, activates one or more additional effects. They're working beautifully, but I would like to be able to install a button that, when pressed, will recreate the broken targets, complete with their outputs. Right now, the only way I can figure to get the targets back is to reload the map, which obviously isn't something I want.
I've tried using the AddHealth input to bring the target "back to life" so to speak, but that does nothing. I didn't see anything remotely resembling a "create new brush" output either. I'm think there's a way to do it, as I'm pretty sure triggered spawns of things are possible, but alas my meager skills aren't enough to figure it out at this point.
Any assistance would be greatly appreciated!
My thanks.
<eVa> Alizée Fan
Specifically, I have some glass targets that can be shot out as part of a target shooting gallery. Each one, when broken, activates one or more additional effects. They're working beautifully, but I would like to be able to install a button that, when pressed, will recreate the broken targets, complete with their outputs. Right now, the only way I can figure to get the targets back is to reload the map, which obviously isn't something I want.
I've tried using the AddHealth input to bring the target "back to life" so to speak, but that does nothing. I didn't see anything remotely resembling a "create new brush" output either. I'm think there's a way to do it, as I'm pretty sure triggered spawns of things are possible, but alas my meager skills aren't enough to figure it out at this point.
Any assistance would be greatly appreciated!
My thanks.
<eVa> Alizée Fan