Shitbridge

I AM A MAP, WHAT AM I CALLED


  • Total voters
    30

Thingy Person

L1: Registered
Sep 6, 2009
45
5
I see snipers having a field day right here. Try making some thick fog and maybe rain and it should dampen their spirits (pun intended).

koth_shitbridge is a King of the Hill map made specifically for epic jumping action. Soldiers, Demomen (and to a less extent FaN scouts) get a lot of freedom, and there's plenty of health and ammo lying around. Other classes will have to get around with, you guessed it, shitbridges. Players will have privacy thanks to a very thick fog (opaque at 2000 units).

The story:
Once upon a time, RED (Russian Economic Division) dispatched a team of workers to a random canyon in South Korea to unearth coal using miserably outdated mining techniques. Immediately, BLU (British Liberal Unit) sent a Brixmis team to said canyon. This team built a bunker directly opposite to RED's mine. Months passed in which the two factions stared at eachother suspiciously (as was happening all over the globe), until RED launched a Katyusha missile at the BLU bunker. As was typical, the rocket crashed somewhere in between the two bases, and some douche had left top-secret intelligence lying inside. Seizing this golden oppurtunity, BLU sent an 'investigation party' comprised entirely of rocket jumping soldiers.

Aside from mysteriously broken cubemaps (they worked fine after I'd just built them), everything should be in order, so you can change classes at leisure. The bridge brushes are temporary and often misaligned.

Obligatory thank you for A Boojum Snark's everybody-knows-what-is. I also based my environment settings on certain ones provided in the swamp pack, as I initially planned to use sky_hurricane_02.

This isn't a novelty map, by the way. If it catches on, I'm going to continue it like one would any other map.
 
Last edited:

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
My point wasn't to be original. Having platforms like that with no cover, which can be seen from all over the place is a real advantage to snipers. Whether they can "setup" properly or not.

most of the classes will have to traverse planks of wood, in an indirect route, over an abyss, just to engage the sniper. Or take pot shots from a distance to deal the most negligable amounts of damage and further make themselves more vulnerable targets.

A sniper that hasn't charged a shot still deals 150 headshot damage, which is enough to kill half the other classesm including medics. So consider the fact a good sniper can kill you just by looking at you. Even a bad sniper could just body shot people as they zig zag their way to you. It doesn't even look like players can effectively strafe dodge on half those planks.

The only threat the sniper truely has is other snipers and maybe suicidal demomen, so i wouldn't be surprised if your map has a sniper problem. Given the distances involved, i doubt a spy could realisticly cloak his way into position either.

Just because it's an unoriginal statement doesn't make it any less valid. I predict this map to favour snipers, and perhaps scouts.

  • The map is open in all of those screenshots: There are no structures (beyond the spawn) to take cover or for engi setups.
  • the sightlines are long, despite use of fog.
  • There is no real shelter, even taking shelter behind those metal sheets you are vulnerable from the other 270 degrees.
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
You need tonemaps, boyo.