Model Modified capture point

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I need another modified Valve model for koth_shell. I think this picture should describe it:

controlpoint.jpg


In the round end event, the rocket in Shell will launch, and the platform above it needs to move out of the way, splitting the platform. Trouble is, there's a Control Point on it, which means I need to split that as well. If there's anything else, the map is in my signature.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
Idea is lovely but seems very hard to make open like that. I could just divide the control point into half and make it animated for opening to the other both sides. Lovely and wonderful idea
 
Last edited:

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
Idea is lovely but seems very hard to make open like that. I could just divide the control point into half and make it animated for opening to the other both sides. Lovely and wonderful idea

hum i think 2 seperate models animated with func_movelinear would do the job...

or... how about the whole platform stays there and get blown away by the rocket? :D
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
hum i think 2 seperate models animated with func_movelinear would do the job...

or... how about the whole platform stays there and get blown away by the rocket? :D

i think i'm gona decompile the Control point model and make it :cool1: wish me luck:D