The Cubemap troubles of FernFerret

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Hello everyone, let me first preface this with the fact that i've searched here/other forums/valve developer wiki. (Not guaranteeing that I didn't miss something)

I am having trouble with 2 areas of my map, a glass window (glasswindow001a) and an air duct (metalduct001a) They have the pink overlays, In the vent duct there are 3 cube maps, one in the glass room. Below is the console output from what I have tried.

Any Help is appreciated, Attached images related.

Thanks in advance,
FernFerret


Code:
No pure server whitelist. sv_pure = 0
[RiCK] FernFerret =[RHIT]= connected
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
] mat_specular 0
Redownloading all lightmaps
] buildcubemaps 
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
] mat_specular 1
Redownloading all lightmaps
 
Last edited:

Paria

L5: Dapper Member
Dec 12, 2007
202
31
this is what i normally follow (from the wiki - http://developer.valvesoftware.com/wiki/Cubemaps )

mat_specular 0
buildcubemaps
mat_hdr_level 0 (to go to LDR)
map mapname (to reload map)
buildcubemaps
mat_hdr_level 2 (to go back to HDR)
map mapname (to reload map)
mat_specular 1

I added sv_lan 1 to my compile parameters also, obviously if its not a hdr compile you can skip those steps.
 

WarMecha

L2: Junior Member
Feb 10, 2008
64
12
What sky texture are you using? Take a look at your compile log for errors relating to that. My guess is you needs to change that texture.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
biggest thing is make sure you disconnect then map mapname after
 

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
actually what I had to do to make everything work properly was disconnect, create a game on a completely different map, and then go back to my map. That makes everything show up ok.

I haven't had a problem with that glass texture, and I use it several places :s

Other than that wish I could help out more. Hope this helps.
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
I am currently using the hydro skybox, i'll try all of your options, thank you all, I'll be in touch.

FernFerret
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Solution FOUND!

Paria/DJive thank you both, the map mapname was the biggest part, I had just been disconnecting and retrying

FernFerret