- Jan 20, 2010
- 11
- 0
(I'm continuing my last thread where I couldn't answer during the last couple of days, sorry)
I really am losing my mind. I'm so pissed about this issue and it's the only thing keeping me from releasing my map. I need your help, please.
This map cannot have lights or any visible bright area (try reflecting a crit-rocket when facing the sun). However I need enough lighting so players can see the wall, and I don't want the concrete houses to be so darkish. Just look at this:
They are so dark! gah!
And the wall is too dark as well:
The wall is in T shape, which probably causes the ridiculous shadow. The result is unreadable posters and signs on the wall, and it matters to me.
Please don't tell me this is how you will get lightning in real life - that is not true, the contrast is way too strong. In real life you can see pretty well when it's dusk. Walls don't just turn black like that.
I spent the last week messing with light_environment and shadow_control to try and get a working result, but nothing works. All I want is the dusk feeling of lighting, but without the odd darkish shadows that are so unrealistic.
Thanks in advance.
My map is included, if it helps.
I really am losing my mind. I'm so pissed about this issue and it's the only thing keeping me from releasing my map. I need your help, please.
This map cannot have lights or any visible bright area (try reflecting a crit-rocket when facing the sun). However I need enough lighting so players can see the wall, and I don't want the concrete houses to be so darkish. Just look at this:
They are so dark! gah!
And the wall is too dark as well:
The wall is in T shape, which probably causes the ridiculous shadow. The result is unreadable posters and signs on the wall, and it matters to me.
Please don't tell me this is how you will get lightning in real life - that is not true, the contrast is way too strong. In real life you can see pretty well when it's dusk. Walls don't just turn black like that.
I spent the last week messing with light_environment and shadow_control to try and get a working result, but nothing works. All I want is the dusk feeling of lighting, but without the odd darkish shadows that are so unrealistic.
Thanks in advance.
My map is included, if it helps.
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