swerve

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
Hi guys, cp_swerve is a 5 cp map, taking inspiration from the Team Fortress Classic map openfire. The defining feature of this map is sets of lasers that initially block select routes from the opposing team, however, once the second point is capped, the lasers are turned off (until the point is recapped). This allows a number of different routes to be used for attacking cp1 (or for the defenders to flank cp2!).

Known bugs:
- Some minor clipping issues on cp1
- You can jump on the roof of blu's spawn (only clipped red's side!!)
 
Last edited:

Flame

aa
Jul 19, 2009
368
865
map looks pretty sweet. basing off the overhead though looks like theres only one way into last. might want to add another sidepath or something to make it more easy for attacking.

keep it up though looking forward to playing this
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I think he means that there's only one way to get onto the point (the boards) when he hasn't accounted for the ramps that go around the tower.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Have you considered rotating the containers at mid a little so they are more perpendicular to the bridge? They just seemed a tiny bit too orderly and the center CP felt a little too open/empty to me personally.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
I see what you mean, yeah, that might work a bit better. I was also considering adding some rocks to the area (I like the first point layout on pl_swiftwater - so perhaps similar to that).
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Reminds me of the outisde of ph_warehouse.
It looks well covered and pretty :)
Great job there hardhat.