Ragdolls activatin triggers

T

The Asylum

So it's like this:

I have a trigger_once that does something when triggered. Thing is, I only want ragdolls that touch it to trigger it. None of the flags in the trigger's property window seems to register ragdolls though

Possible?
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
I can think of one way to do this.

Make a point_proximity_sensor and set the target entity to the ragdoll.
Then using a logic_compare set a value on how far (radius) you want the ragdoll to be from before it is activates.

Proximity sensor output to the logic_compare should be something like Distance - comparename -compare

Then send outputs through your logic_compare.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
What Tapp said, for actual player ragdolls. Hammer-placed ones are another story and can be forced server-side, but I doubt that's what you need.
 
T

The Asylum

Well that all sucks

I've got a wrestling ring funmap on the go, and I REALLY wanted ragdolls of dead players to fall out of the ring and crash through func_breakable tables.

Can't win em all I guess