[Resource] Class Distance/Time Calculator

Cynick

L4: Comfortable Member
Feb 7, 2010
153
284
A little utility I made a while back to calculate how long it takes for a class to get to different areas on the map. The valve wiki has a great page on class speeds, but doing the calculations by hand/calculator (for every class for every distance that needs to be measured) can be much harder than it needs to be.

I don't know if anyone else has thought this, but I figured I'd post this anyway:unsure:.

Simply type in a distance in hammer units and it spits out the time it takes for all 9 classes to cover that distance (works in reverse too, type in a class time and it will generate all the other class times and the distance in hammer units).

Screenshot:
class_speed_calculator.png


Download: DropBox
 

Trotim

aa
Jul 14, 2009
1,195
1,045
...that's pretty cool but probably nothing I'd use a program for. Good job anyway!
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
looks like it could be useful, but only for designing respawn times, and even then it wouldn't be 100% accurate because you can't predict the route people will take all of the time
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Well it would be no more or less accurate than doing it with a calculator, plus it saves you having to look it up.
Point is, it obviously won't tell you the exact average time it'll take to cover that distance because of geometry but it will give you a rough idea of the minimum time, just ignore anything after the first decimal point. :p
Certainly helpful for less experienced mappers like myself. Thanks for sharing Cynick.

Now all we need is a ruler tool (like Photoshop's) in hammer, then we COULD work out exact route times.
 
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Cynick

L4: Comfortable Member
Feb 7, 2010
153
284
I had initially thought of being able to save the numbers, but I figured noone would want extra semi-pointless files cluttering up their hard drive, but it's definitely something I could add. There are also some 2fort numbers already on the wiki, but I could probably add some reference numbers as well.