Non functioning control point?

gman035t

L1: Registered
Feb 11, 2010
4
0
I have been developing an idle map for a while now. It has some mazes, a scout jump area, a hat display case room etc. Surprisingly enough more people actually join the server to play than to idle. Anyways for a new update I was thinking of adding a KOTH arena. I was wondering if it is possible to create one control point, that does actually work. But does not alter the fact that this is an idle map. For example, blue can take control of the point, and at the bottom there will be that icon that shows that blue controls that point. But does not actually start a timer etc. like a standard KOTH control point would.

How would I go about doing this? Thanks in advanced =]
 

phoenixfire2001

L1: Registered
Feb 6, 2010
4
0
I solved it by adding a 2nd control point flag (the floating "?") still inside the skybox but not reachable, and then setting that one to property LOCKED. That way you can capture the first point but the 2nd isnt capturable and thus you can never win the map. Use normal CP_master, not KOTH for it.
 

gman035t

L1: Registered
Feb 11, 2010
4
0
Gonna re-open this, some people on my server claimed that another map pulls off having a "single" control point that does not end the game, other than have two with one locked one. Anybody see how this could be done?
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
They probably just have a second point and checked the "Hide Control Point on HUD" flag.