Ramps?

T

The Asylum

Probably a stupid question here: How do you make ramps?

howdoimaderamptd9.jpg


^^ Like this?
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
If you'd like. There is no "one way" to do any brushwork in hammer. Make a ramp however you please, but you have the right idea =)
 

efciem

L69: Deviant Member
Mar 31, 2008
69
6
Easymode...

Well i presume you just want to make the ramp w/ a brush in hammer

create your flat box brush

goto Vertex edit

drag a top corner vertex node straight up however many units you want the incline to be


if you want a flat top at the top of the ramp, create a 2nd brush that is the same height as the top of your ramp and extend it out however far you want it.

Helpful note, dont scale/rotate brushes that have had vertex editing done as this can throw off your grid locking and scaling to match with other brushes either already created or to be created in the future.
 

kimangroo

L3: Member
Mar 15, 2008
111
6
You can make ramps easily by using the brush tool. Click on the white cubey icon on the left hand side (the brush tool) and make sure that "block" is selected in the right hand panel. Draw your block, press escape and then select the vertex manipulation tool, the wireframe icon at the bottom on the left hand side. Then select any two top vertices that share a side and drag them down to the bottom. If you drag them right down on top of the bottom vertices it will ask you if you want to merge them. Click ok. That'll give the basic triangular ramp that you can set up next to another square block to make the ramp in your picture. Another way would be to use the clip tool (one above the vertex manipulation tool if I remember correctly) and just cut the ramped side away from your square block.

It's actually very easy if you try, I just have a knack of making things sound far more complicated than they really are... :(

EDIT: damm I'm always so slow with my posts that by the time I've finished them, 2 or 3 others have already beaten me to it! I second the advice on the not rotating stuff though, I didn't realise this at first and couldn't work out why my beautiful brushwork always ended up so wierd. Rotating by 90,180,270,360 (?!) degrees shouldn't be a problem I don't thing though.
 
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Spike

L10: Glamorous Member
Feb 13, 2008
716
82
The caek is a lie
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Talk about thread derailing, I think the ban hammer needs to be taken off that dusty shelf for the previous 4 posts...
 

teddyruxpin

Sr. Hygiene Technician
Mar 24, 2008
83
26
Why not just make a wedge primitive and then click on it 3 times to allow you to adjust the angles. Twist it around and maybe give it a bit of a squish. Volia you got a ramp :)

Or will the method using the vertex tool produce a better result with less leafs?

-Teddy
 

kimangroo

L3: Member
Mar 15, 2008
111
6
^ Because I didn't know a wedge option existed! :D
Looking at the brush tool I see I've only every used the first three; arch, block and cylinder. I tried to use spheres but the second I clipped them... insta-hammer-crash. Free floating spheres don't seem that useful in map making. Talking of useless options, has anyone ever used the torus shape to make anything in their map?
 

trainRiderJ

L5: Dapper Member
Mar 14, 2008
203
31
^ Because I didn't know a wedge option existed! :D
Looking at the brush tool I see I've only every used the first three; arch, block and cylinder. I tried to use spheres but the second I clipped them... insta-hammer-crash. Free floating spheres don't seem that useful in map making. Talking of useless options, has anyone ever used the torus shape to make anything in their map?

There was a torus in my map for about 10 seconds, before I decided it looked dumb and had way too many faces. I suppose you could use simple toruses (tori?) as a starting point for some other kind of detail or shape, but I don't think I'll be using them any time soon.