cpf_castle-seige

Mammal

L1: Registered
Apr 2, 2008
4
0
Hello,

This is my First map which is going none too bad. I'll give a brief Discription and a walk threw.

RED is Defending the Castle from the Invading Blu team.

Red Starts the Defense at the gatehouse.

Blue Starts in the Caverns.

First Cap point is in the gate house.

ctf_vector_v10001.jpg

Blue has to cap the first point to gain access to all the fun seiging equipment.

When the Point is Capped the gates open. (the Gates are breakable)

ctf_vector_v10004.jpg

There is a CP for a catapult which blows a hole in the wall.

A Cp for the siege Towers which lowers the Planks on them.

When you get entrance to the Castle you can lower the Drawbridge with that point.

Enter the Hall. and cap the Vault CP.

Grab the Intel and bring it back to near you base at the blu Start.(I'm going to make it more obvious)


That's about it here's a few screen shots

ctf_vector_v10000.jpg

ctf_vector_v10005.jpg

View attachment ctf_wildfire_rc.bsp.bz2
 

Mammal

L1: Registered
Apr 2, 2008
4
0
Oh yes I've been having some problems with it when I try to compile with Vrad.

It compiles fine then crashes with error " Engine hunk overflow" when I run the map.


I think it's too big. So Might have to cut it down a bit.


Thanks, If you fell like playing it it's on my server. 208.122.59.122:27015
 

Mammal

L1: Registered
Apr 2, 2008
4
0
Update

I got a quite playable version I got the map to render with vrad. I just need to tweak the lights so it's not so dark.