Falcon

Feb 17, 2009
1,165
376
falcon.png

Hello everybody, this is my contest submission. It took me some time to finish it because i was very busy with school.
It has been a year since i joined this wonderful community. And finally i am ready to release my first map, ctf_falcon. (My first ones actually were really terrible and go scrapped.)
I hope that the map works out ok. I am not really sure, but i think that its a tad too small. Please tell me what you think. ;)

This is a fast paced map. Recommended player count: 8-24.

What i am trying to do here:


  • Make the layout as perfect as it can be.
  • Listen to community for any suggestions.
  • Trying to improve my mapping quality.
I will add all necessary overlays in next version. I skipped them in a1.







 
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cadeonehalf

L1: Registered
Oct 19, 2009
32
6
Here's some (hopefully) helpful feedback!
ctf_falcon_a10000.jpg

Looks like you forgot to Pakrat some models/textures into the file. These are all over the place.
ctf_falcon_a10002.jpg

You also have a displacement poking through here.

As far as map structure, I feel like there are too many closed doors. The main route to the intel is a hallway with an animated door on either side- it feels redundant. Same thing with the entire second floor of the base- the only entrance to the intelligence courtyard without an animated door is right past the respawn. I feel that it limits flow and is distracting. I also noticed this when exiting the spawn:
ctf_falcon_a10003.jpg

Useless sign is useless. I ran past that spot three or four times easily without ever noticing it. A better spot would be right on that wall opposite the respawn- one directional sign pointing to the intelligence, another to the battlements. It lowers player confusion a lot.

Overall, the center area is very fun to play on, and I like the structure of each base, it feels like defending a castle without it being impossible to enter. Can't wait to see what you do with the next alpha!
 
Feb 17, 2009
1,165
376
Thanks for the feedback ;)
I really forgot to pakrat those models, and yeah, some areas should get reworked. I will release a fix when i get home.
 
Feb 17, 2009
1,165
376
ctf_falcon_a1fix released!


Changelog:

  • Fixed some displacements
  • Added new signs outside the spawn
  • Pakratted all models and textures
  • Opened up one of the doors to the intel
  • Fixed a small bug with entities

 
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Feb 17, 2009
1,165
376
damn it... i still managed to miss some textures :cursing:

ctf_falcon_a1fix2 released!

  • Added missing textures
 
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