- Nov 22, 2009
- 244
- 95
I thought it'll be nice if I'll gather all your tips of how to make a:
1. good
2. replayable
3. fun
4. balanced map
I'll add them to this thread each time I'll find one in case you'll need
some tips how to make a good map.
Tips:1. good
2. replayable
3. fun
4. balanced map
I'll add them to this thread each time I'll find one in case you'll need
some tips how to make a good map.
- Don't make classes over/underpowered -
- Places with no cover makes a Sniper overpowered.
- Small places with a lot of ammo will be a good "Sentry Nest"
- Placing some small amounts of ammo could be good for spies
- Chokepoints are good and can be fun, so long as you have good alternative ways as well.
- A map that does not support Snipers will not be loved by people who like playing as a Sniper
- A map that has no place for Soldiers to rocket jump wil make the soldier useless in a way
- A map that has no good places to place sentrys will make the engineer's buildables useless.
- The map should flow -
- An obvious path to the objective/s
- The path shouldn't be like a maze
- Big arrows can help point at the direction (and still have the map look in TF2 style)
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