- Jan 24, 2009
- 95
- 16
Well here it is. The long awaited release of CP_foothills.
I've been spending nearly 5 months designing this map. It's a push CP map with multiple paths that offer different strategies in terms of attack and defence. Each team heads down a hill from their main base and cap the central control point within the Gray Gravel Co. building. and proceed for the opposing team's control points which form the map in the shape of the letter Z.
I'd like to thank Blargy for making his blendgroundtowallforest_nodetail texture and for debugging, YM on his displacement cliffs tutorial, Renstrike on his 3D skybox tutorial and all of you for being very good to me during my times of need.:O
UPDATE: Took down download link (too many bugs). Beta 1 will be released soon.
I've been spending nearly 5 months designing this map. It's a push CP map with multiple paths that offer different strategies in terms of attack and defence. Each team heads down a hill from their main base and cap the central control point within the Gray Gravel Co. building. and proceed for the opposing team's control points which form the map in the shape of the letter Z.
I'd like to thank Blargy for making his blendgroundtowallforest_nodetail texture and for debugging, YM on his displacement cliffs tutorial, Renstrike on his 3D skybox tutorial and all of you for being very good to me during my times of need.:O
UPDATE: Took down download link (too many bugs). Beta 1 will be released soon.
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