- Oct 9, 2009
- 335
- 67
Ok, so what I want to do is to have a payload map where you must push the cart, blah blah until you reach a certain spot. Once you reach this you must have some people go and capture a cp. I was wondering if it was possible to do two things.
1. Change the HUD in the middle of the round from the payload to a cp and then back.
2. "Deactivate" the payload cart while the CP part is active.
I know this will be mainly done through logic entities and I/O, but I'm not that great with them. (Mostly because of lack of experience).
Thanks,
Honorum646
1. Change the HUD in the middle of the round from the payload to a cp and then back.
2. "Deactivate" the payload cart while the CP part is active.
I know this will be mainly done through logic entities and I/O, but I'm not that great with them. (Mostly because of lack of experience).
Thanks,
Honorum646