- Oct 25, 2008
- 86
- 20
So i'm currently in a bit of a strange situation or atleast I can't think of how to achieve a certain thing in my map. But first let me give you folks a brief overview of what i'm doing.
I'm currently making a map for a type of game mode i'm wanting to do. (Invasion Style) Where RED team is defending their fortress against the invading BLU team(Or possibly the other way around.. no biggy there). Anyways there will always be 3 Doors
1. Front gate which can take the most damage.
2. Castle doors which can take the 2nd most.
3. Postern door which can be found along the side or the back of the fortress as a "quick in" method.
Right now the doors are breakable however I want to set them so that they can also let the RED team through yet still break and from what I remember doors cannot burst into pieces like a func_breakable.
So... my question is any ideas or tips on how I can achieve this?:thumbup:
I'm currently making a map for a type of game mode i'm wanting to do. (Invasion Style) Where RED team is defending their fortress against the invading BLU team(Or possibly the other way around.. no biggy there). Anyways there will always be 3 Doors
1. Front gate which can take the most damage.
2. Castle doors which can take the 2nd most.
3. Postern door which can be found along the side or the back of the fortress as a "quick in" method.
Right now the doors are breakable however I want to set them so that they can also let the RED team through yet still break and from what I remember doors cannot burst into pieces like a func_breakable.
So... my question is any ideas or tips on how I can achieve this?:thumbup: