Ctf_Cruise_a3

Paria

L5: Dapper Member
Dec 12, 2007
202
31
just had a quick run round - only minor things - the pool water - what did you use because it looks really good :D

there a couple of areas in the pool i can see through in the corners

the island with the huts on it in the skybox looked a little flat , i think you could really go overboard with the displacements to make it a cartoony hilly island with huts on stilits of something :d

the hazard strip around the pool dosent look right - although its hard to tell what direction the room will take when its finished it just looked a little out of place - i think the larger floor tile texture might be an option - as for the pool itself have you thought about sticking some env_bubbles in the pool to give it some life - and maybe some of those drainage holes around the upper inside edges ,

have to say yet again its coming along really nice
 

Narkissus

L5: Dapper Member
Jan 22, 2008
228
9
just had a quick run round - only minor things - the pool water - what did you use because it looks really good :D

Used caribbean water from the mod PVKII :D Its like the outside water except different values a bit.

there a couple of areas in the pool i can see through in the corners
Hmm, i dont know what the hell is up with that, it wasnt like that before, and i just looked and in hammer it looks fine, but in game its all dark in the corners. Ill have to check that out.

the island with the huts on it in the skybox looked a little flat , i think you could really go overboard with the displacements to make it a cartoony hilly island with huts on stilits of something :d
I originally had very nice displacement islands, and even some cliffs with an arch you go through, but then i realized that displacements cannot move at all, so i had to scrap those, now its just that one island so far, really just a test to see if the entities were working, im going to try to get better looking ones, i guess with brushwork. : /

the hazard strip around the pool dosent look right - although its hard to tell what direction the room will take when its finished it just looked a little out of place - i think the larger floor tile texture might be an option - as for the pool itself have you thought about sticking some env_bubbles in the pool to give it some life - and maybe some of those drainage holes around the upper inside edges

Ill try different floors, and maybe take out the hazard strip i guess, ill have to experiment with it. i never even thought about env_bubbles, will try to make those work and look right.

Thanks for the comments once again. :D
 

Paria

L5: Dapper Member
Dec 12, 2007
202
31
i had a look through the textures im not sure how they would look but

tile_ceiling_001a
floor_tile_007a

and obviously the tile you already have there for trim.

one other thought i had for the pool was a small diving board at each end , that would be big enough to enable a scout to double jump straight over the middle, little touches of gameplay like that are a nice touch.
 

Narkissus

L5: Dapper Member
Jan 22, 2008
228
9
Ctf_Cruise_a4 has been updated!

*Changes for a4*
Removed alot of playerclips
Completely reworked intel area
Cannot get to lower deck now
Reworked top deck to funnel players into middle pool area
Added diving boards to pool so scout can double jump across
Overall soundscapes added