Map Suggestion: pl_gravelpit

Rawr

L1: Registered
Sep 21, 2008
1
0
(Posted this on the official TF2 Forums already, but I was told to put it here too.)

Ok, I'm not sure if anyone has suggested this, or even made this, already (I did browse the forums a bit), but here's my idea.

I recently played a Payload version of Dustbowl and I found it very... interesting. Then I thought, what if my fav map, Gravelpit, was made into a Payload map?

I'm no map maker, honestly, I have no idea how to make a tf2 map, but concidering the popularity of Payload type maps, and the fact that a Gravelpit version would be a refreshing and interesting change from the usual Goldrush or Backwater payload maps, someone should make this.

Here's a suggestion of what it could look like

http://i73.photobucket.com/albums/i2..._gravelpit.jpg

I'm not sure where the starting point and cap point should be at A really, all of the choices are great. And now when I think of it, the alternate route to the last control point seems a lot more interesting, and the alternate cap point at C is just stupid, unless you remove the tower, and that would ruin the feel of the place.

Feel free to post your comments, or tell me where to get a Payload version of Gravelpit if there already is one. Constructive criticism only please.

And if any mapper takes on the task to create this, I would appreciate it if I got some credit for the idea and/or the "schematics" when he/she posts it somewhere. Thanks.

P.S. Based on the feedback I got from the other thread, I think that the gates shouldn't be there at all. That would make the map much more non-linear (like normal cp_gravelpit) and a non-linear Payload map would be awesome. Another feedback suggestion I got was that "The C tower should be a spiral track leading to the top" and "And the spiral in the center should be made of glass, so you can see the bomb falling down. Also when it explodes, the tower collapses (you have 2 seconds to jump off) and blows up the RED spawn" (thanks to jerrsy, PeGrif and Darth Gman for those).
 
Last edited:
Feb 14, 2008
1,051
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The picture isn't working.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Do you know how many people think of things like this? Dustbowl at night, arena 2fort.. pl_dustbowl..

Personally, i want to see new material.
 

joshman

L5: Dapper Member
May 7, 2008
204
14
oh dear :) Pics or it didn't happen! ;)

cccccccccccuo2.gif
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
Ok, I'm not sure if anyone has suggested this, or even made this, already (I did browse the forums a bit), but here's my idea.

I recently played a Payload version of Dustbowl and I found it very... interesting. Then I thought, what if my fav map, Gravelpit, was made into a Payload map?

Wars would rage out for the stupidity of this idea. Not trying to be mean, but really, maps should not be converted to another gametype;
  1. The map is not made for that gametype, it will not play very well at all
  2. if you didn't make the map, it is very disrepectful to defile all of there hard work
I'm no map maker, honestly, I have no idea how to make a tf2 map, but concidering the popularity of Payload type maps, and the fact that a Gravelpit version would be a refreshing and interesting change from the usual Goldrush or Backwater payload maps, someone should make this.

Gametypes are a certain way for a reason. Gravelpit pl will not work correctly at all. a payload map has a complete different level design theory then a gravelpit map. Pl maps are generally bigger than gravelpit maps because one involves you following a defined path, pushing a constantly moving objective, while gravelpit maps have 3 defined areas, with stationary objectives that people will spend plenty of time defending or attacking in.


Here's a suggestion of what it could look like

http://i73.photobucket.com/albums/i2..._gravelpit.jpg

not seeing anything...

I'm not sure where the starting point and cap point should be at A really, all of the choices are great. And now when I think of it, the alternate route to the last control point seems a lot more interesting, and the alternate cap point at C is just stupid, unless you remove the tower, and that would ruin the feel of the place.

I fail to see how that makes sense, the environment is not built specifically for a changing objective, so it won't play correctly.

Feel free to post your comments, or tell me where to get a Payload version of Gravelpit if there already is one. Constructive criticism only please.


P.S. Based on the feedback I got from the other thread, I think that the gates shouldn't be there at all. That would make the map much more non-linear (like normal cp_gravelpit) and a non-linear Payload map would be awesome.
There is no such thing as a non linear pl map, the cart has to follow one path continually, no room for choice.


Another feedback suggestion I got was that "The C tower should be a spiral track leading to the top" and "And the spiral in the center should be made of glass, so you can see the bomb falling down. Also when it explodes, the tower collapses (you have 2 seconds to jump off) and blows up the RED spawn" (thanks to jerrsy, PeGrif and Darth Gman for those).

First of all, that just wouldn't work, demos and soldiors would completely unbalance a narrow spiral tower. and the explosion tower thing, would cause the server to lag immensely.




So you see, pl_gravelpit is just not possible.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
It's not possible to have 2 payload HUD icons at once, though it would be interesting to see. Such as a payload symbol ontop, and below the line representing the track length; such as used in snowboarding games in the central divide for split screen.

Even IF it was possible, i would imagine the gameplay to be broken. There's no reason for the attacking team to split it's man power, and would all head for one bomb. meaning A) the defending team splits it's man power and gets steam rolled. B) chooses the wrong route to defend and gets steam rolled or C) chooses to defend the right route by chance and you have yourself your basic 1 bomb PL map with uneccasery extra's.

Whilst retreating to another bomb in the event of stalemate would be amusing, by the time the bomb reaches a stalemate, retreating to the other bomb would be a waste of time, especially if the final objective is the same. The same area will be locked down, regardless. An attacking team can get distracted enough with kills, it doesn't need to be distracted with multiple objectives of this form.

For the most part, you want to keep the team together and really immersed in the combat, payload particularly emphasises this in it's gameplay by crowding the team around a single mobile point whilst the defenders assault said point.

Personally i dislike Gravel Pit for not conforming to the general TF2 gameplay rules in this respect (i'm not saying it's terrible because it does, i just find it less entertaining/enjoyable as a result; though, this is only my opinion). So this, i am quite convinced, wont work.

P.S.
The general consensus on the site is that if you want an official map converted. You don't convert it yourself. You email Valve and should probably partition the idea to get support. This is the most professional way to go about it. But, of course, there is nothing stopping you from doing it.
 
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:S
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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Heh, at first I thought the broken link was meant to parody the OP's broken link.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
There's a trillion iterations of pl_gravelpit. Here's the end of one from Pikmin 23 he made ages ago.

[ame="http://www.youtube.com/watch?v=YhJsXVaKTck"]YouTube- Team Fortress 2 - pl_gravelpit Explosion[/ame]