Getting error's when placing props

Martan

L1: Registered
Feb 4, 2010
24
0
Hey guys! I have downloaded the Swamp Expansion pack and when I'm using any props from it I'm only getting errors. What do you do so that the props wont be errors?
 

Martan

L1: Registered
Feb 4, 2010
24
0
After I compiled the map when I'm running anound on it.

Edit: I'm getting this error in console when I'm running the map

Detail prop model models/props_swamp/cliff_wall_01.mdl is using vertex-lit materials!
It must use unlit materials!
 
Last edited:

Martan

L1: Registered
Feb 4, 2010
24
0
Here's what my Compile Process Windows says:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\martinzero\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.vmf
Patching WVT material: maps/achievement_idle_swamp_b1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9472 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 25
Reduced 8 texdatas to 7 (243 bytes to 210)
Writing C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
reading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.prt
  38 portalclusters
  70 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1086
Average clusters visible: 28
Building PAS...
Average clusters audible: 38
visdatasize:690  compressed from 608
writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\martinzero\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\martinzero\team fortress 2\tf" "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
197 faces
169466 square feet [24403240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
197 patches before subdivision
7913 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 586341, max 271
transfer lists:   4.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             144/65536        1152/524288   ( 0.2%) 
planes                 114/65536        2280/1310720  ( 0.2%) 
vertexes               295/65536        3540/786432   ( 0.5%) 
nodes                  130/65536        4160/2097152  ( 0.2%) 
texinfos                25/12288        1800/884736   ( 0.2%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  197/65536       11032/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               68/65536        3808/3670016  ( 0.1%) 
leaves                 136/65536        4352/2097152  ( 0.2%) 
leaffaces              226/65536         452/131072   ( 0.3%) 
leafbrushes             81/65536         162/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1142/512000       4568/2048000  ( 0.2%) 
edges                  624/256000       2496/1024000  ( 0.2%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              3/32768          30/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            45/65536          90/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      425224/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         690/16777216 ( 0.0%) 
entdata               [variable]        6322/393216   ( 1.6%) 
LDR ambient table      136/65536         544/262144   ( 0.2%) 
HDR ambient table      136/65536         544/262144   ( 0.2%) 
LDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
HDR leaf ambient       136/65536        3808/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/452      ( 0.2%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         509/0        ( 0.0%) 
physics               [variable]        9472/4194304  ( 0.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 476
Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
197 faces
169466 square feet [24403240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
197 patches before subdivision
7913 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 586341, max 271
transfer lists:   4.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes                 24/8192          288/98304    ( 0.3%) 
brushsides             144/65536        1152/524288   ( 0.2%) 
planes                 114/65536        2280/1310720  ( 0.2%) 
vertexes               295/65536        3540/786432   ( 0.5%) 
nodes                  130/65536        4160/2097152  ( 0.2%) 
texinfos                25/12288        1800/884736   ( 0.2%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  197/65536       11032/3670016  ( 0.3%) 
hdr faces              197/65536       11032/3670016  ( 0.3%) 
origfaces               68/65536        3808/3670016  ( 0.1%) 
leaves                 136/65536        4352/2097152  ( 0.2%) 
leaffaces              226/65536         452/131072   ( 0.3%) 
leafbrushes             81/65536         162/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1142/512000       4568/2048000  ( 0.2%) 
edges                  624/256000       2496/1024000  ( 0.2%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              3/32768          30/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            45/65536          90/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      425224/0        ( 0.0%) 
HDR lightdata         [variable]      425224/0        ( 0.0%) 
visdata               [variable]         690/16777216 ( 0.0%) 
entdata               [variable]        6322/393216   ( 1.6%) 
LDR ambient table      136/65536         544/262144   ( 0.2%) 
HDR ambient table      136/65536         544/262144   ( 0.2%) 
LDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
HDR leaf ambient        62/65536        1736/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/452      ( 0.2%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]         509/0        ( 0.0%) 
physics               [variable]        9472/4194304  ( 0.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 476
Writing c:\program files\steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\martinzero\sourcesdk_content\tf\mapsrc\achievement_idle_swamp_b1.bsp" "c:\program files\steam\steamapps\martinzero\team fortress 2\tf\maps\achievement_idle_swamp_b1.bsp"