- Feb 2, 2010
- 12
- 0
I want to create an optional control point, which will control other aspects of the level through output/inputs.. problem is, I can't find a way to tell TF2 that the player's don't have to have capped it to win.
I tried to make a team win when they capped the final point (since teams must cap 3 points, then the final point which was previously locked), but I don't know how to pass an entity's property (such as the current owner for the final point) as a parameter for the I/O system. I can only find ways to pass the entities themselves (passing !self doesn't work and results in Stalemate).
Does anyone know how I can create an optional control point? (Note: the type of match is Control Points)
I tried to make a team win when they capped the final point (since teams must cap 3 points, then the final point which was previously locked), but I don't know how to pass an entity's property (such as the current owner for the final point) as a parameter for the I/O system. I can only find ways to pass the entities themselves (passing !self doesn't work and results in Stalemate).
Does anyone know how I can create an optional control point? (Note: the type of match is Control Points)