achieve_mad_blunts

faceguydb

L1: Registered
Feb 1, 2010
4
0
Description:
The goal was to make very small compressed achieve map that has only what is necessary yet has every thing you will need. One of the most complete maps yet has support for demo and soilder.

Install:
Make or copy the cfg provided to:

If you run Mani-Admin-Plugin: \tf\cfg\mani_admin_plugin\map_config\
If you dont run Mani: \tf\cfg\

mp_autoteambalance "0"
mp_teams_unbalance_limit "0"
mp_respawnwavetime "0"
sv_downloadurl "http://www.matchheadstudios.com/tf2"
sv_allowdownload 1

If you run mani just start the map.

If you dont run mani then in rcon run 'exec achieve_mad_blunts"

Have fun.
 
Last edited:

faceguydb

L1: Registered
Feb 1, 2010
4
0
I picked orange on purpose to cut down on the numbers of textures that the map needs. It is meant to be as small as possible in file size. Orange is very nice looking compared to a generic concrete and wood or brick wall approach.

To the walkway comment, I not sure quite what you mean. DO you mean add bots like walkway because walkway requires turning cheats on.
 
Jan 20, 2010
1,317
902
I picked orange on purpose to cut down on the numbers of textures that the map needs. It is meant to be as small as possible in file size. Orange is very nice looking compared to a generic concrete and wood or brick wall approach.

Orange nice looking? Eh. I agree, orange makes my eyes bleed.
 

faceguydb

L1: Registered
Feb 1, 2010
4
0
I think he means in terms of usefulness.

Well the goal was to get so only 2 people are needed to get all the solider and demoman milestones. We tried and tested it and that part was a success. I made the rooms for the other classes but I have not seen how many milestones I cna get with the other classes.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
I picked orange on purpose to cut down on the numbers of textures that the map needs. It is meant to be as small as possible in file size. Orange is very nice looking compared to a generic concrete and wood or brick wall approach.

Using standard TF2 textures won't really increase the filesize much as they are already in the client install, hence they don't need to be included in the bsp file. Also orange maps are ugly. :p
 

faceguydb

L1: Registered
Feb 1, 2010
4
0
Where is the wall of achievements?

Esc > Achievements

Using standard TF2 textures won't really increase the filesize much as they are already in the client install, hence they don't need to be included in the bsp file. Also orange maps are ugly. :p

If i used the standard textures it would look extremely blocky unless I added more details meaning more props/brushes. That's what increases the file size. I like the look of dev textureing over that of blocky textureing.



I do appreciate the opinions but could we get past the dev textures?
Has anyone actually played the map and has some issues with the map it's self.