Writing a Pakrat replacement

Stormcaller3801

L5: Dapper Member
Jul 5, 2009
249
28
I'm continuously running into this error:

Valve Software - bspzip.exe (May 19 2009)
Error opening C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp! (Check for write enable)


Here's a full dump of the contents of the text area, in case that helps at all:

INFO [CmdWrapper] Launching command-line wrapped in GUI...
INFO [CmdlineRun] Source: C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp
INFO [CmdlineRun] Target: C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp
INFO [CmdlineRun] Found gameinfo file: c:\program files\steam\steamapps\stormcaller3801\team fortress 2\tf\gameinfo.txt
INFO [CmdlineRun] Found steamapps: c:\program files\steam\steamapps
INFO [CmdlineRun] Found client registry blob: c:\program files\steam\ClientRegistry.blob
INFO [CmdlineRun] Attempting to parse client registry.
INFO [CmdlineRun] Asset search locations:
INFO [CmdlineRun] [DIR] c:\program files\steam\steamapps\stormcaller3801\team fortress 2\tf ()
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Content.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Materials.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Client Content.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Multiplayer OB Binaries.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Models.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Sounds.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Models.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Sounds.gcf (hl2)
INFO [CmdlineRun] Starting dependency exploration.
INFO [Crawler] Processing map entity data as TF2 (Special entities in other mods not yet supported.)
INFO [CmdlineRun] OKAY {MapRootNode:C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/fake_wood001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/decals/custom/ti_poster.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/decals\custom\ti_poster.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolstrigger.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/hazard_blue001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor007b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_12.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall016d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/winter/cobblewall002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/no_entry.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_beam03.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_beam01.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsskybox.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_silo_04.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_floor002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/hazard_red001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall007a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/water/water_2fort_beneath.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsnodraw.vmt}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/tree_pine_stump02.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02c.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/wood_support001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/rock006b.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02b.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_07.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform1.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/sign_gameplay01.mdl:[0, 1, 4, 5]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform2.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/tree_pine_stump01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_10.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/waterfall001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs48.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_05.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform3.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs128.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine_huge_snow.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/exit_sign01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/sawmill_deck1.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine01_4cluster.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_08.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09b.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_06.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09c.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine01_8cluster.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/sign001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_10a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs96.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/rock006.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_base_blu.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01lf.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_neutral.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01bk.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_red.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_blu.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01dn.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01rt.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01ft.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_base_red.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01up.vmt}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/resupply_locker.mdl:null}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/effects/cappoint_hologram.mdl:null}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/cap_point_base.mdl:null}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:LIST_SOUNDSCAPE scripts/soundscapes_koth_getting_medieval_b2a.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:LIST_PARTICLES maps/koth_getting_medieval_b2a_particles.txt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC maps/graphs/koth_getting_medieval_b2a.ain}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_danish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_dutch.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_english.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_finnish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_french.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_german.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_italian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_japanese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_korean.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_norwegian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_polish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_portuguese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_russian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_schinese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_spanish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_swedish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_tchinese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC materials/vgui/maps/menu_photos_koth_getting_medieval_b2a.vmf}
INFO [CmdlineRun] Dependency exploration finished.
INFO [CmdlineRun] Populating pack-list for BspZip...
INFO [CmdlineRun] Done creating pack-list.
INFO [CmdlineRun] Running BspZip...
INFO [CmdlineRun] BspZip output:

Valve Software - bspzip.exe (May 19 2009)
Error opening C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp! (Check for write enable)

INFO [CmdlineRun] BspZip done.
INFO [CmdWrapper] Elapsed time: 00:10

The file's there, nothing else is accessing it, and it isn't set to be read-only. And it's certainly not corrupt, as I'm doing this shortly after building cubemaps.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Interesting: That error's coming from BSPZIP.

It looks like BSPZIP does not support editing the file "in place". Your new file needs to be different from the original file.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Nineaxis: Any details?

___________________

Well, I'm still alive. Been busy-but-not-as-much-as-I-ought-to-be sending out resumes 'n stuff.

I've decided to dive into some of the C++ code in the SDK now to try to access the GCFs the "right way", and I feel really silly: I was assuming the source code I really wanted wasn't there in the SDK, but it turns out I need to do that "Create A Mod" SDK menu item to get the sources.

I anticipate a lot of kicking myself for having spent weeks reverse-engineered something the hard way (and conducting shot-in-the-dark koders.com and google searches for keywords) because I didn't realize I could find such a plethora of topical made-by-valve source code so easily. :facepalm:

Well, learning experience, amirite? :closedeyes:
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Good to hear you're making progress, as usual. Keep up the good work and I'm willing to run a few test compiles/packings if needed!
 

psihomir

L4: Comfortable Member
Mar 17, 2008
192
32
Terr, I haven't been able to go through the entire thread, so I'm not sure if this is covered (we'll I do see Nineaxis's post above), but anyway I used this to pack some stuff into a map of mine last night and it missed one model (included others fine), some prop textures, as well as the skybox textures.

The custom model was in models/props_enclave/

Here's the log:

INFO [CmdWrapper] Launching command-line wrapped in GUI...
INFO [CmdlineRun] Source: D:\koth_enclave_b1.bsp
INFO [CmdlineRun] Target: D:\out\koth_enclave_b1.bsp
INFO [CmdlineRun] Found gameinfo file: d:\soft\steam\steamapps\zavist\team fortress 2\tf\gameinfo.txt
INFO [CmdlineRun] Found steamapps: d:\soft\steam\steamapps
INFO [CmdlineRun] Found client registry blob: d:\soft\steam\ClientRegistry.blob
INFO [CmdlineRun] Attempting to parse client registry.
INFO [CmdlineRun] Asset search locations:
INFO [CmdlineRun] [DIR] d:\soft\steam\steamapps\zavist\team fortress 2\tf ()
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Team Fortress 2 Content.gcf (tf)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Team Fortress 2 Materials.gcf (tf)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Team Fortress 2 Client Content.gcf (tf)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Multiplayer OB Binaries.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source 2007 Shared Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source 2007 Shared Models.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source 2007 Shared Sounds.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source Models.gcf (hl2)
INFO [CmdlineRun] [GCF] d:\soft\steam\steamapps\Source Sounds.gcf (hl2)
INFO [CmdlineRun] Starting dependency exploration.
INFO [Crawler] Processing map entity data as TF2 (Special entities in other mods not yet supported.)
INFO [CmdlineRun] OKAY {MapRootNode:D:\koth_enclave_b1.bsp}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall013a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/wall022.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/computerwall011.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsplayerclip.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/glass/glasswindow004a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/metalgrate013a2.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall015g.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign070.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall015h.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/pl_hoodoo/signs/sign008.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign083.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/brickwall002c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/pl_hoodoo/signs/sign005.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall012a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall012b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wall008.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/glass/glasswindow005a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/imetal001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/floor_stain003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/imetal002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_beam03.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/metaltrack001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall012c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/imetal005.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/imetal006.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/swamp/concrete/swampcrete001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/overlays/detail001.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/swamp/concrete/swampcrete001.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretefloor007_height-ssbump.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/drain001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/swamp/concrete/swampcrete002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/overlays/detail001.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/swamp/concrete/swampcrete002.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretewall009_height-ssbump.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/blendconcrete1concrete2.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretewall012a.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretewall001e.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall029a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/brickwall001c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_floor002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/brickwall001d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign059.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/computerwall_blue_stained.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/swamp/nature/blenddirtswampgrass001_nodetail.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/swamp/nature/swampgrass002.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/dirtground010.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign055.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolstrigger.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_bridge002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign105.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_bridge001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_silo_10c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_silo_10d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/number_02.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/number_07.vmt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MATERIAL materials/maps/koth_enclave_b1/enclave/blenddirttoconcrete001_wvt_patch.vmt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MATERIAL materials/maps/koth_enclave_b1/enclave/blendgroundtogravel_e001_wvt_patch.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall016a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall012.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign069.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/hazard_yellow001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall014c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall014a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign060.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor002b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/ground_05.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign063.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/bridgebeam001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wall007c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/blendgroundtogravel004.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/brickwall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wall007a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/metalpanel01.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign032.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/blenddirttoconcrete001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretefloor007b_height-ssbump.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/dirtground005.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/concrete/concretefloor007b.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/rockground006_height-ssbump.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign136.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall011f.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall011e.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/statue_engraving001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/enclave/statue_engraving001.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall011d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_05.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall011b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/imetal001b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall021.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/ibeam001b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign131.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall026.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall017.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall002b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/dirtground005.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/metalhatch01.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign044.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/floorplate01.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tile/floor_tile_006a.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/columnbody.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/enclave/columnbody.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/blendgroundtogravel_e001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/dirtground005_height-ssbump.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/gravelground001.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/gravelground001_height-ssbump.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/dirtground005.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall030.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall029.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsskybox.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall027.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_14a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsblack.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/wall028.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/chicken_wire001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/metalgrate011a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_14b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall003b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_14c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/water/water_2fort_beneath.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall003c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain015.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain016.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign011.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/enclave/columntop.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/enclave/columntop.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain013.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain014.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/fake_wood001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign018.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall019a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wall020b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/ibeam003b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign016.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall011a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain010.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/cobblewall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/brick/brickwall004e.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor007b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/ibeam003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/rockwall002.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/swamp/nature/rockwall006.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/nature/rockwall004_bump-ssbump.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/swamp/nature/rockwall006.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:TEXTURE materials/overlays/detail004.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/ibeam002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/rockwall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/ibeam001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/nature/dirtground002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/sign023.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall011.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/metaldoor001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/stain001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall014.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall013.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall019d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall009.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/computerwall005a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall001d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall001c.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor007.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall001e.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall001b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/steeldoor001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretewall001a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall007a.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/swamp/signs/sign002.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/swamp/signs/sign002.vtf}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/tank002.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_well/brewing_vat.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/window009.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/wood_support001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/security_fence_light01.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/bench001b.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/industrial_pipe01_s_01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/haypile001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/window008.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_badlands/barrel02.mdl:[0]}
INFO [CmdlineRun] OKAY {ModelNode:models/props_swamp/buttress_tree_small_ref.mdl:[0]}
INFO [CmdlineRun] OKAY {SearcherNode:MATERIAL ...[1].../buttress_leaves.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/models/props_swamp/buttress_leaves.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/models/props_swamp/buttress_leaves.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/buttress_tree_small_ref.phy}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/buttress_tree_small_ref.sw.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/buttress_tree_small_ref.dx80.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/buttress_tree_small_ref.dx90.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/buttress_tree_small_ref.vvd}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_hydro/2pipe_straight_256.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_hydro/2pipe_turn_90.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/security_fence512.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/propane_tank_tall01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/sack.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/ceiling_pipe04_thick.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/vent001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/oilcan01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/concrete_block001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/spytech_railing01b.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/security_fence256.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/industrial_pipe01_256_01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/sawmill_window_large.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_lights/light_cone_farm.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_lights/light_fluorescent_farm.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/miningcrate001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/spytech_railing01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/sewer_grate_end01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/lightbulb001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_lights/light_fluorescent_basement.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/ceiling_pipe_16_up_thick.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_badlands/barrel03.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/ceiling_pipe_64_thick.mdl:[0, 1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/rock005.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/coffeepot.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_lights/lamp001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_vehicles/train_flatcar_container.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/pallet001.mdl:[0]}
INFO [CmdlineRun] OKAY {ModelNode:models/props_swamp/signpost001.mdl:[0]}
INFO [CmdlineRun] OKAY {SearcherNode:MATERIAL ...[1].../sign001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/models/props_swamp/sign001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/models/props_swamp/sign001.vtf}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/signpost001.phy}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/signpost001.sw.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/signpost001.dx80.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/signpost001.dx90.vtx}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC models/props_swamp/signpost001.vvd}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_hydro/water_barrel_cluster2.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/corrugated_metal002.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/conduit_outdoor512.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_lights/flood_light_left001.mdl:[0, 1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_badlands/barrel01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/work_table001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/haybale.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_trainyard/cart_bomb_separate.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_2fort/oildrum.mdl:[0, 1, 2, 3, 4, 5]}
INFO [CmdlineRun] Dependency exploration finished.
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Is there any way to pack HUD textures (control point sprites) with this... I just tried and noone else could see them unfortunately.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
psihomir: What kind of way was the missing model being used? Regarding model-materials, it looks like the only "custom" models it saw were two from the swamp pack, signpost001.mdl and buttress_tree_small_ref.mdl, and found one material for each of them.

megawac: IIRC that was implemented in that version... Can you PM me the debug output? It's in a separate file as detailed in the README.txt.

I have to admit that I'm at a place where I'm having problems remembering the differences between the version-that-was-released versus the-version-that-isn't-ready-for-release.
 
Last edited:

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
psihomir: If you want to post or PM the detailed debug log (which is a separate file, not shown in the GUI) I'll try to figure out what it is/isn't doing with your skybox and props.

megawac: Got your PM. Interesting.

Regarding the HUD elements, it looks as if it scanned your custom material, but the texture defined matches one that's already in the game.

In case it is what you were trying to do, PackBSP will not process any material/texture/etc. which happens to have the exact same name as one which ships with TF2. IIRC that's because it can cause nasty side-effects for end-users, like a custom hud for map A which then continues to be used on map B.
Code:
20:33:53,719 INFO  [CmdlineRun] OKAY	{PackableNodeImpl:MATERIAL materials/mytextures/hud/icon_obj_blu_my.vmt}
20:33:53,821 INFO  [CmdlineRun] ARCHIVED	{PackableNodeImpl:TEXTURE materials/sprites\obj_icons/icon_obj_blu.vtf}
 

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Code:
20:33:53,719 INFO  [CmdlineRun] OKAY	{PackableNodeImpl:MATERIAL materials/mytextures/hud/icon_obj_blu_my.vmt}
20:33:53,821 INFO  [CmdlineRun] ARCHIVED	{PackableNodeImpl:TEXTURE materials/sprites\obj_icons/icon_obj_blu.vtf}

Good eye... I made the vmt point to the wrong file thanks. :O
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
It's easy to make the wiki :p

I'm just trying to add more test-cases for the FGD handling stuff, since I've got a bunch of the HL2-parsing stuff in it's own library which I someday™ I want to release. In addition to reading the file, it needs to apply all the little inheritance/import rules in the right way.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
When I used this yesterday it worked half-great. it packed all my model textures and particles, which was awesome, but it missed my custom ice texture. It was just a wireframe in game.
I put the output from PackBSP through pakrat and pakrat picked up the missing textures fine.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Could you PM/post the detailed debug log (separate file created in the directory on each run) and what VMT or VTF was missing?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Alright. I scrolled through the log and this caught my eye.

Code:
16:21:17,472 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-2427_94_-120
16:21:17,473 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_1112_480_-136
16:21:17,474 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_1325_-866_-142
16:21:17,474 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_3347_416_-182
16:21:17,475 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-3652_-127_-120
16:21:17,475 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_2816_-1519_-56
16:21:17,476 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_1325_-866_-142
16:21:17,476 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_-1496_-1440_-136
16:21:17,476 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_2043_-1054_-120
16:21:17,477 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-256_-824_-142
16:21:17,477 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_1112_480_-136
16:21:17,479 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-3200_559_-56
16:21:17,479 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-3731_-1376_-182
16:21:17,479 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/iceground001_-1709_-93_-142
16:21:17,480 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/iceground001_-128_-136_-142
16:21:17,480 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_-128_-136_-142
16:21:17,480 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_-256_-824_-142
16:21:17,480 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/winter/ice_002_-1709_-93_-142
16:21:17,481 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/iceground001_1325_-866_-142
16:21:17,481 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-128_-136_-142
16:21:17,481 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-1709_-93_-142
16:21:17,481 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_3268_-832_-120
16:21:17,482 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-1496_-1440_-136
16:21:17,482 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_2176_136_8
16:21:17,482 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-2560_-1096_8
16:21:17,483 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/iceground001_-256_-824_-142
16:21:17,483 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_-3036_-384_-176
16:21:17,483 DEBUG [Crawler] Skipping material, it's probably a cubemap: materials/maps/ctf_cloudburst_a12a/nature/snow_full001_2652_-575_-176

I'm guessing thats the source of the problem.
If you need it, here's the full log:

http://dl.dropbox.com/u/2347130/cloudburst/packbsp_debug.log
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
All cubemap materials start with a "c" in their name, followed by the coords. I dunno how or where you are running this check but you should add that rule in.

I also noticed this in the log, you've got it looking for the the wrong extension on there.
16:21:46,996 WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC materials/vgui/maps/menu_photos_ctf_cloudburst_a12a.vmf}
 
Last edited:

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
D'oh. Yes, I indeed made quite a few blunders in that piece of code. I was probably looking at the wrong files at the time.