There is a lot here I wish to counter, but I don't think it's worth it and would just stray from the topic, so I'll briefly touch on some of the more prevalent misconceptions.
It seems a lot of the comments have been directly related to last Wednesday's test. I explicitly stated this is about more than that.
Skipping a map has never been dis-allowed. It has always been the host's prerogative to change the map early if necessary. The only restriction I personally tried to follow was a minimum of about 10 minutes.
I do not do everything myself. My responsibilities consist of updating/checking the threads and creating the schedule. Whoever is the host for the day has the job to upload the maps, so I'm only doing that if I'm hosting.
There is in fact a screening process, though the last three weeks I haven't been able to do it much. The whole reason I got this job was because I took it upon myself to check every map submitted to see if it was playable. Since then I've changed that to only checking maps the first time they appear, since usually a map won't get worse. However seeing as we had an influx of ~50 maps in a couple weeks with about half being submitted, I wasn't able to check them.
Rules and procedures be aside, I point you once again to the topic title... "etiquette" and "community" is what this was about, but it seems to have strayed off into the land of what's wrong with the rules and how things should be done better. It seems most of you have missed the point or tried to shift the cause to something else.
This was about trying to get people to be friendlier, act better while testing, support authors more, and the like. Perhaps I'm just too naive and expect people to behave like myself without realizing they won't/don't/can't.
As for gameday itself, I've been digesting the thread, trying to get the general feel out of it. Many people still desire to have them, so I'll make some rule changes, hopefully for the better.
It still stands that I may just end them.
It seems a lot of the comments have been directly related to last Wednesday's test. I explicitly stated this is about more than that.
Skipping a map has never been dis-allowed. It has always been the host's prerogative to change the map early if necessary. The only restriction I personally tried to follow was a minimum of about 10 minutes.
I do not do everything myself. My responsibilities consist of updating/checking the threads and creating the schedule. Whoever is the host for the day has the job to upload the maps, so I'm only doing that if I'm hosting.
There is in fact a screening process, though the last three weeks I haven't been able to do it much. The whole reason I got this job was because I took it upon myself to check every map submitted to see if it was playable. Since then I've changed that to only checking maps the first time they appear, since usually a map won't get worse. However seeing as we had an influx of ~50 maps in a couple weeks with about half being submitted, I wasn't able to check them.
Rules and procedures be aside, I point you once again to the topic title... "etiquette" and "community" is what this was about, but it seems to have strayed off into the land of what's wrong with the rules and how things should be done better. It seems most of you have missed the point or tried to shift the cause to something else.
This was about trying to get people to be friendlier, act better while testing, support authors more, and the like. Perhaps I'm just too naive and expect people to behave like myself without realizing they won't/don't/can't.
As for gameday itself, I've been digesting the thread, trying to get the general feel out of it. Many people still desire to have them, so I'll make some rule changes, hopefully for the better.
It still stands that I may just end them.