Model JoshuaC's Items

JoshuaC

L420: High Member
Sep 2, 2008
444
164
I'm making this thread to show off the items I've submitted to the contribution site.

First up:

The Potted Poppy

FlowerPotHat_Final.jpg


A little potted plant for the pyro to wear on his head.


Amateur Aviator's Helm

aviatorshelm_final.jpg


For the Pyro with budding aviation interests.

The Rib Sticker

RibStickerPromo.png


The Potted Poppy v2

Poppy_Promo.png



The Bulldog

bulldog_promo.png


The Commander

Commander_Promo.png


--- Released Models ---







 
Last edited:

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
smooth, simple, Epic and cool. A rly cool hat :D
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
and my first glimpse into just how much a pain in the ass these things are to get in game and on the head.
Tell me about it. I have a 'test' hat that just won't appear for the heavy :(
Anyway, nice first hat, I think it will have a strong chance of being ingame, it's great quality, original and funny.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
What kind of a flower? A fire flower?
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
What are you modelling with? It'd be great to have the Pyro "Soil" himself every now and then.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Do the pockets on the side like I suggested yesterday.

As an optimization thing too, you could probably get away with less sides on those goggle cylinders without any noticeable difference, but that's only a minor gripe really.
 
Dec 25, 2007
566
439
Four goggles!?

Looks good though.
 
Feb 14, 2008
1,051
931
I'd change the strap to a constant colour and skin the helmet part instead. Incidentally, how do you get the hats to work from Blender, I'm having a hell of a time messing around with bones and rotation trying to get my one even close to the demoman's head.
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
Looks good! Though the texture is a bit too detailed for the pyro's head. I'd at least change the strap to a solid color.

Yeah I'm gonna mess around with it a little more and get something more TF2 like.

I'd change the strap to a constant colour and skin the helmet part instead. Incidentally, how do you get the hats to work from Blender, I'm having a hell of a time messing around with bones and rotation trying to get my one even close to the demoman's head.

To be honest, it's a massive pain in the ass. The last hat I did had me making fine adjustments to the smd to get it in place.