ctf_0fear_b1

Zoyx

L1: Registered
Mar 29, 2008
34
0
ctf_0fear_b1

"No Fear" - A remake of one of the classic Weapons Factory maps. This map is a conversion of the No Fear map in Weapons Factory 2. Redone entities and textures for that Team Fortress 2 goodness.

One twist this map brings forward is an initial spawn room where, after spawn, you then use a transporter to go to different parts of your base.

First beta, so I am sure there is a bug or play balance issue... pass'em along. Thanks!
 

Zoyx

L1: Registered
Mar 29, 2008
34
0
Oops, already see a problem. Didn't pack the one custom texture I used. Something for me to work on for the next release.

I have a test server running the map. The server is simply called, "Zoyx". The only map in rotation is "No Fear". Let me know how it goes.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
dont use hl2 water or textures. or that grass decal thing. Add tf2 details. Remeber NO hl2 water or textures or models or decals.
 

Zoyx

L1: Registered
Mar 29, 2008
34
0
About the HL2 water or textures, why? Those HL2 textures come with TF2, correct? Or am I missing the point.

You are right about the grass decal thing, those serve not function and should be removed. Legacy stuff from the previous mapper. I also noticed a few messages flash about names being the same as the parent name when I start up a dedicated server. Need to clean that up as well.

I need to raise the sky so when the demo does a sticky jump, he doesn't hit the sky. Doesn't seem to be as much of a problem for the soldier's rocket jump. Hopefully that won't be too much of a problem. Raising the sky is easier said than done.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
dont use hl2 textures because its hl2, hl2 has a whole different texture style than tf2, and it looks unnatural. they do come with tf2 but they dont fit. If your trying to make it look like tf2. if your not, go map for fortress forever
 

Zoyx

L1: Registered
Mar 29, 2008
34
0
Ahhh, I see where you are coming from. I will take that under consideration. The overall look of the map is fitting in with the cartoony nature of TF2, so overall, I think I am good to go in that department. Thanks.