- Aug 8, 2009
- 46
- 2
battlegrounds
This is a new map with a slightly different take on the Control Point system. The map contains 4 points. The 4th point in the red base is the only point that needs to be captured to win the map, much like cp_steel. The 3 other points in the map control various aspects of the map or the gameplay.
The A point gives blu a forward spawn point which lets blu reach the final point faster.
The B point can be captured to create an alternate path into the red base which allows spies to sneak in as well as to create better flanking positions against sentry gun emplacements.
The C point control the red respawn time. At the start of the map the red respawn is equal to that of blu. If blu captures this point, red respawn is doubled to reflect respawns of other control point maps.
Blu can win the map without capturing the other points but capturing the last point will become much easier if they do. HOWEVER, red can actually recapture any of the other points to take away the blu advantages.
Capturing the points does not increase the roundtimer and red must defend for 10 minutes regardless of the points blu capture.
This is a new map with a slightly different take on the Control Point system. The map contains 4 points. The 4th point in the red base is the only point that needs to be captured to win the map, much like cp_steel. The 3 other points in the map control various aspects of the map or the gameplay.
The A point gives blu a forward spawn point which lets blu reach the final point faster.
The B point can be captured to create an alternate path into the red base which allows spies to sneak in as well as to create better flanking positions against sentry gun emplacements.
The C point control the red respawn time. At the start of the map the red respawn is equal to that of blu. If blu captures this point, red respawn is doubled to reflect respawns of other control point maps.
Blu can win the map without capturing the other points but capturing the last point will become much easier if they do. HOWEVER, red can actually recapture any of the other points to take away the blu advantages.
Capturing the points does not increase the roundtimer and red must defend for 10 minutes regardless of the points blu capture.
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